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I thought of a possible end game mechanic that is rarely seen in idle games.
My idea is adding a second level of ‘prestige’ that unlocks at the end of the game. Doing so will act like a Hard Reset meaning all gems, trophies, stats, etc, would be wiped but you would get a new bonus from that point on.
Doing so could offer a new currency (either flat rate or based on something like gems you had) which could be used to purchase a variety of bonuses which can be used from that point on. The cost would need to be balanced so that the intent is to do it multiple times to get all the bonuses, but i wont get into balancing here.
This would extend the game and depending on what the store offers could result in various different paths for users based on their play style.
Examples of store items could be:
increase clicks per second of assistants
empower spells
production multipliers
increased gem gain / increased FC gain
reset starting cash (like gift of heroes)
Let me know your thoughts
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Very interesting idea.. I’d love to see an upgrade which benefits the hard reset (or hard reset-like reset) and empowering spells! This game is so wonderful to play, active, semi active, or even offline, i would be happy to keep on playing!
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I believe there’s something similar to that in holyday city.
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Balancing becomes extremely important if price commitment is measured in weeks. The wrong selection means a huge penalty.
That’s especially painful if it’s a bad selection for bad reasons: Poorly written tooltip, mechanics don’t actually yield/scale/etc in actual code outcome as intended, post-selection buffing/nerfing.
The good news is I see a decent enough grasp of math in the mechanics, which likely extends to engaging play. Design and implementation is already delicate, being locked into decisions magnifies this.
Consider the boost in starting cash. The Gem Power upgrade pretty much delivers this already, instantly putting you at e# (gems pending) and plateauing quickly. If you meant faction coins, consider the Faceless upgrades, which reward every alignment event. Is the following step obvious? It might even seem appealing at first.
Instant alignments would mean players have to spam events to a plateau of, oh, maybe 300%. Others would script/bot, but the curve would still force them under 500-1000%.
Is it still an appealing feature after a deadpan summary? It would be equally appealing to have a neoprestige upgrade that says “Immediately boosts your Faceless hivemind/heritage by 1000 events.” – and better design because no one has to dick around for the hour or two to harness it.
I’m just trying to illustrate how fiddly design can be. I’m not actually worried much about weird loops or bad scaling being in too long. Excavation kind of breaks the idlegame rule on “No baseline penalty”, but it’s insignificant and now hides behind prompts. We’re in okay hands. As written the proposed prestige can be pretty neutered by something like “Reset Supergems” ala carebear talent trees.
Specialization usually dead ends into “Spec X forever, everything else sucks” but if you do it real careful, the gap is little enough that the small amount of user playstyle variation tips it. The main spectrum being heavily active \< – \> heavily idle.
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thanks for the insight Falos.
I agree that balance would be the key. i envision something where when you choose to ‘next game +’ (ng+) – lets call it that for the ease of reference every 100 Qi Gems will give a certain amount currency in new store. With that people could choose to do it as soon as they can or hang on for more gems.
An easy way to prevent locking people to their bad decisions would be the ability to reset/refund currency that you spend after you ng+. That way even though they are locked in for now it wont be permanent.
Although as you mentioned a starting cash or starting FC would get quickly super seeded by more powerful upgrades (gem power and excavate) it would help give you a starting boost and push you to the next ng+ a few days earlier.
The upgrades in the ng+ store could come in tiers where each one is more than the next (balancing required to scale) so you would pick a few that you like and fit your style and push for next tier, or just get everything in one tier then move to next etc. Perhaps a bonus for completing the whole tier of upgrades to deter people from ‘Spec X forever’
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Very good idea! That way we needn’t just stop at soft resets and we could actually have tiers of reset!!! a bonus for gems then a bonus for that bonus and so on! Oh boy I’m drooling right now…Hope Devs agree
EDIT: And that system could be similar to the Swarm Simulator system where gems are the “MEAT” if you get what I mean
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The system scares me, especially as written, because of a few things:
-The number 100 Qi gems seems unapproachable at the moment. This number however will be easily blown by with the new prestige system they are working on, this is just to my knowledge and i only have this idea from reading dev comments on the forums(and the experience of what the neutral factions did when they hit). So for that its best to leave such a number up to the devs. Im sure you were just throwing out a number though.
-Second of all, after the druid nerf actually reaching Qi gems is a task at best. Most likely if you didnt crazy active through that moment in time(pre-nerf) you are probably trapped in the low Qa gems sections or lower. Achieving any higher is not easy by any stretch of the imagination, even reaching Qa gems seems to be quite the challenge. The point is getting to the point where this can happen takes a long time(60 days in my case). Throwing away 60 days of play for a bonus in NG+ is a terrifying proposition considering once you’ve gone there you cant go back to having the gems without playing through for another few months.
-As stated above(by Falos) the balancing for this would be tricky and delicate at best.
-What would these bonuses be that would be worth it?
-Could we see how many points we will accumulate before hand, and what we could get with them? That would definetly be a point to look into.
-If you do NG+ would you lose your trophies? Some of these trophies are incredibly hard to get, and after all of the balancing that happened even harder than before. If they go with your gems you will be looking at a lot of people not willing to dive back in i bet. It certainly concerns me. Then again most new game plus’s that i liked had a lot of carryover. \>.\>
All of this said i think its an intruiging idea, but if done wrong it could be incredibly potentially harmful. I would also add the idea that you may want to have a large number of the purchases based on trophies you have acquired.
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**edit** this is my other acc, forgot i was logged in as this when i replied…
The number 100 Qi gems was just a rough number as i believe from experience that is where you run out of upgrades.
Reaching 100 Qi isnt too bad, pre 1Qi just use titan as it is better until you can 3 spell combo druids. If you cannot 3 spell druids you should not be on them as they are not worth it. Titan in its current state is better than druid if you hit LS on Monasteries.
The bonuses would be worth it and give you a bonus for when you reach the end of the game and have no further progression, remember this is aimed to be at the end of game when there is no other progression than time and gems. Some people do a hard reset at that point just to go back and replay the game.
I would say that NG+ should reset all trophies too but potentially not stats. If you kept trophies, especially the hidden ones, it would give too much of an initial boost and you wouldnt have the same arch in progression that you did first time. The arch should be same but at a higher level due to the NG+ bonus. If stats were kept that would help out with the time based trophies so that you wouldnt have to do those again since they take like 2 months to achieve.
Giving access to the store during a run would be a good option but fix it so you cannot refund points and only preview what you would get and spend current unspent points. You would need to leave the refund option out at this point otherwise people could just keep tweaking their rewards during a run which could make the balance alot harder, unless you have a penalty for refund like a % of spent return.
Balancing is the key and its a very delicate balance to keep it worth the time invested. But like all idles once you hit the end of the upgrades/trophies there isnt much incentive to carry on playing until the dev extends the game more. The NG+ would give you a chance to replay over but faster while waiting for the dev to extend the game further.
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Similar idea. Different topic and thread
[http://www.kongregate.com/forums/8945-realm-grinder/topics/512772-how-to-keep-some-older-players-here-longer](http://www.kongregate.com/forums/8945-realm-grinder/topics/512772-how-to-keep-some-older-players-here-longer)
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> *Originally posted by **[vekllabeuc](/forums/8945/topics/515452?page=1#posts-9456796):***
>
> **edit** this is my other acc, forgot i was logged in as this when i replied…
>
> The number 100 Qi gems was just a rough number as i believe from experience that is where you run out of upgrades.
>
> Reaching 100 Qi isnt too bad, pre 1Qi just use titan as it is better until you can 3 spell combo druids. If you cannot 3 spell druids you should not be on them as they are not worth it. Titan in its current state is better than druid if you hit LS on Monasteries.
>
> The bonuses would be worth it and give you a bonus for when you reach the end of the game and have no further progression, remember this is aimed to be at the end of game when there is no other progression than time and gems. Some people do a hard reset at that point just to go back and replay the game.
>
> I would say that NG+ should reset all trophies too but potentially not stats. If you kept trophies, especially the hidden ones, it would give too much of an initial boost and you wouldnt have the same arch in progression that you did first time. The arch should be same but at a higher level due to the NG+ bonus. If stats were kept that would help out with the time based trophies so that you wouldnt have to do those again since they take like 2 months to achieve.
>
> Giving access to the store during a run would be a good option but fix it so you cannot refund points and only preview what you would get and spend current unspent points. You would need to leave the refund option out at this point otherwise people could just keep tweaking their rewards during a run which could make the balance alot harder, unless you have a penalty for refund like a % of spent return.
>
> Balancing is the key and its a very delicate balance to keep it worth the time invested. But like all idles once you hit the end of the upgrades/trophies there isnt much incentive to carry on playing until the dev extends the game more. The NG+ would give you a chance to replay over but faster while waiting for the dev to extend the game further.
For the record, if I have to re-earn the three time based upgrades every game I will eventually snap, then go on a murderous with a lawn ornament. Particularly since not resetting playtime stats would mean Balance was even more obnoxious to acquire.
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There 4 time based trophies, people often forget about the neutral one as its quite short and easy to get in comparison to the others.
As for equality its actually alot easier to get if you started after the trophy was added. It only requires 3 days to get if you do 1d on each. I know its boring to do 1d neutral without the neutral factions but still easy. For those who started before the trophy (like myself) have alot more time on neutral to do especially if they attempted to focus on good/evil for the trophy first (again like myself. im 26d evil, 11d good)
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