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It’s been a while since I’ve made anything that uses the shared content API,
and I was wondering if I can test this properly wihout publishing my game, as it most likely doesn’t work at first, since I have to work blindly when developing (as I can’t access the kongregate apis when developing locally).
And it’s quit annoying if my game then only works hours after publishing it. (I would ofcourse rather have it working before publishing )
I kind of remember it doesn’t work, but I could be wrong.
thanks for the answer, that’s good to hear
ok so that means my game just doesn’t work :s
Is there any way for me to check what’s going wrong ?
(By which I mean, is there a way to see, what I normally see in the output window when developing, when I use trace() ?)
edit: fixed the problem, but I would still like to know if I could somehow see this stuff, it would help.