It’s been a while since I’ve made anything that uses the shared content API,
and I was wondering if I can test this properly wihout publishing my game, as it most likely doesn’t work at first, since I have to work blindly when developing (as I can’t access the kongregate apis when developing locally).
And it’s quit annoying if my game then only works hours after publishing it. (I would ofcourse rather have it working before publishing )
I kind of remember it doesn’t work, but I could be wrong.