High Scores Failing Epicly

2 posts

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So, my scores in game work fine, but when I use the same exact attribute for them and send it in to the Kong API, it seems to always multiply it by 20, or in other things just completely mess up.

I use Stencyl to create my games, but I checked the raw code and it appears to be perfectly fine.

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The only thing I can think of offhand is that you’re sending non-integer values. Other than that, I’ve never really used Stencyl (beyond looking at one of the examples for a few minutes), so I can’t help debug.