Kongregate Server?

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Does Kongregate allow us to use store persistent game data (not statistics) in its server, or are devs expected to have an external server to store those on?

 
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Yes, you can store persistent data via the Shared Content api. Unfortunately, that API is targeted towards actually sharing content that a user created rather than storing information about a user like a save game or other general user properties. (That doesn’t mean it can’t be done, just that the solution won’t be super nice)

 
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>> Each game may save up to 10 different types of shared content

What does ‘type’ refer to though? Type as in file type, or just 10 files in total?

 
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Categories for filtering to be specific. (Like contraptions, levels, puzzles, etc)