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I am using the WWW class to get JSON back from the Kong API.
I keep getting the dreaded ‘No valid crossdomain policy available to allow access’ error, and since I can’t put my own crossdomain.xml policy file on Kong’s servers, how the heck do I call JSON on the KONG API?
Any advice is appreciated.
I’m a bit confused as to what should be called client side, and what should be called server side.
My view is that anything sensitive such as authentication or kreds/unlocks should be made server side, with a callback to the callback url.
But then on the authentication side of things, you have the kongregate.services.getGameAuthToken(); which is a client side call.
Can you explain this a bit, I find it a bit confusing.
A good rule is “Does it require your Game API key?” If so, that must go on serverside. Never, ever expose your api key to the client.
A game auth token is a different from your API key. Users shouldn’t share these, but if the user sees theirs then it isn’t bad.
I have been searching for information for ages now how i would make calls to the rest api with my unity web player game that is hosted in an iframe. I get crossdomain problems if i use the www class inside unity and i am just unsure at the approach i should take when trying to use items, please
give me some input :)