Is it worth it to implement tips

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I really haven’t looked into this much, I’m assuming there’s an api for it.

thoughts, insights appreciated.

 
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There is no tips API. There is, however, a Kreds (microtransactions) API.

 
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Is it worth it to implement it, the one you speak of? (in your personal experience)

 
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Originally posted by UnknownGuardian:

There is no tips API. There is, however, a Kreds (microtransactions) API.

I suppose money earned is money earned. Your opinion though on if it’s worth it? also is there a quick kong version of this API? :P

 
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I’ve never implemented the Kreds API. I am currently working on a title that uses microtransactions. If your game is successful and mtx (short name for microtransactions) does well, then it certainly will be worth it. ;)

QuickKong is geared to be neutral to all APIs. It is just as easy to use one as another. If you enable microtransactions for your game, you can access any part of that API through QuickKong.mtx.foobar(); where foobar() is an api call, after connecting to the API early in your game.