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Hi, am new here, I am trying to publish a Unity WebGL game, on Chrome it works fine, and running it locally it works fine on Firefox, however upon uploading to Kongregate FPS drops drastically in Firefox (the game is extremely simplistic graphically and in pretty much every other sense).
I have done everything to try to make it run faster, I have created pool managers to avoid I/O, I have compressed textures, I have reached a point where I uploaded a empty scene just measuring and displaying FPS and it was still slow.
Is there something I am missing here? Some option on Unity to improve FPS?
What are your quality settings on? Turn of AF and AA.
Or just set the game to default fastest quality and see if that helps.
Also make sure you have turned off full exception logging in Player Settings in Unity.