draganviper
1043 posts
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^ We had a ‘day in the life of a professional game developer’ panel today at my college game dev club. It featured 3 people from 1st Playable, and 2 people from Vicarious Visions and they had a lot of interesting things to say. For example regarding game designers, the consensus was it’s more often that an experienced artist or programmer graduates into a designer or project leader than they just hire someone who’s a ‘design purist’ who can’t code or create assets.
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DJStatika
232 posts
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Originally posted by draganviper:
^ We had a ‘day in the life of a professional game developer’ panel today at my college game dev club. It featured 3 people from 1st Playable, and 2 people from Vicarious Visions and they had a lot of interesting things to say. For example regarding game designers, the consensus was it’s more often that an experienced artist or programmer graduates into a designer or project leader than they just hire someone who’s a ‘design purist’ who can’t code or create assets.
Right, in a big company, someone with lots of experience in the industry can become a designer. But as you say, its hard to do without having experience with making games already
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