I thought making this thread would be a great first post.
I’m here to request some feedback on gameplay mechanics of a flash game I am currently designing.
To keep things simple, I will list all my questions here, and feel free to give me your opinion on these subjects.
The game I am designing is an actionish RPG game, a little similar to the early Legend of Zelda games.
Question 1: Would a action rpg game be more enjoyable with a top-down perspective (Early zelda game-like) or as a platformer?
While I think Top down perspective would add some depth to the visuals of the game, I also feel that the gameplay mechanics would be better as a platformer, (ie. better physics(Shooting arrows with gravity), jumping, etc.).
So what would be the best, Top-Down or Platform?
Question 2: What would be a good way to prevent a player from using the same weapon again and again? (aka promoting the use of all weapons)
I think that the designers of LOZ: ocarina of time did a great job on this subject. In exemple, limiting the number of arrows you could carry prevented you from using only the bow.
I was thinking of maybe adding a bit of utility on each weapon?
What are effective(but fun!) ways of limiting the usage of say: Bows, Swords and spells?
I have some more questions, but I am tired right now and will write them after a good night of sleep!
TL:DR – 1: Action RPG, TOP-DOWN view or Platformer?
2: Ways to promote the uses of more than one weapon?