Hey guys, Me and my friend are just finishing our game, he is based in runs, like learn to fly and etc.
There are three items in the game that are very important to finish the game, But these items take a little bit to get, and as a player I love the idea that the gamplay is gonna change and improve the more I play.
But our game is a little hard and we feel that we are frustrating casual players who are not getting to see the items.
So my question is how do I balance this two variables, making the progression very cool for more hardcore players and not frustrating to casual?
We are thinking of implementing a easy mode, or if the player don’t get the item in a x number of attempts, the item is gonna be unlocked.
I would love to hear what people think of this
Thanks in advance!!