I’ve been a gamer for a long time, but for the last 6 years i’ve worked in the music industry, working as an A&R, designer, publisher, and band member. I’ve worked on projects which have involved top 10 chart releases across the world and also been editor of a music magazine putting out 110,000 copies.
I havent been doing much creative music for a while, and really miss it, and im just working a a soundtrack ‘portfolio’, i’ve always been more of a fan of the more experimental / post-rock end of the music spectrum, and i want to combine this new creative direction with my love of games and film.
Im currently building a portfolio, what do you look for in your sound design?
What experience / skills / factors do you value highest in a sound designer?
As part of my portfolio, im planning on taking existing trailers for games or films and re-designing the soundtrack from the ground up. This way its easier for potential clients to see the potential of any work i do in context. I understand the reasons to upload tracks to soundcloud, but for me, you will rarely listen to a soundtrack out of context, and without context a soundtrack is pretty hard to judge.
Any feedback / thoughts / experiences with sound designers you have had would all be invaluable!