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I’m solo game developer and I would like to show you my game named “Dakija”.
Dakija demo goes ONLINE! Check it here: **[http://www.dakija.com](http://www.dakija.com)**
If you are interested in more pictures, you can find here: [http://www.facebook.com/dakijarpg](http://www.facebook.com/dakijarpg)
**What is Dakija?**
**Short explanation:** Dakija is a browser based fantasy RPG game with a turn-based combat. You got to choose your hero and develop his abilities, skills, spells the way YOU want. Fighter, Magician (Archer or Monk) – it’s up to you what you want to become. Will you be the hero that legends talk about? Will you be the hero who brings back the piece to this planet, called Dakija? We will see! Currently there are 200+ skills to choose from that can be reached by adding points into balancers every level. Also 100+ spells for spellcasters! Not only offensive spells, but many buffs and curses for more tactical choices. For building your hero you have wide variety of equipments to choose from: 400+ weapons and 200+ armors of different types! **Story Explanation:** You should have born in the lands with great history and achievements. The land of superior technology and evolved higher conscious beings. However… the evil has hidden dark in the undergrounds and decided to destroy this planet! The enormous explosion in the volcano lying beneath the ground changed the picture of the planet. Disaster, as a word, was too small to describe the situation. Chaos, confusion and pure evil creatures had spread in the world… You are the one, with an ancient power within. You are here to end this chaos! Unleash the powers within you by gaining knowledge about yourself and once and for all – destroy evil!
**What the game will be like?**
• Equal to everybody. You don’t have to buy premium stuff to be the best!
• Simple game at the start, but goes deeper and deeper when you’re playing.
• Turn-based combat with many tactical choices and a field to do so!
• Control more than one character in battle field for more tactical choices.
• Different mercenaries and NPCs will fight together with you. Choose a perfect team for the best synergies!
• Lots of choices for building your hero.
• Lots of items to choose from. No to one-best-way-build.
• Multi-way to completing quests, challenging and different ones!
• Game with a deeper value, the knowledge from never dying truth from the books.
• Game is not limited to only fighting and doing quests!
• Never ending development so you can play and play and.. play!
**What makes Dakija unique?**
My experience in many different games, my fantasy, my passion for RPGs. I bet you think that there are lot of like me? Would you drop everything just to reach your dream? Or do all it takes to reach your dream? I bet not many can do that, but I want it bad! I will be the game creator and my game will be brilliant! A non-stop evolving epic RPG browser game with a turn-based combat!
Furthermore, if I like playing my game with never-stopping-need for gaining more, why others shouldn’t like this game? I think you will, especially if you like turn-based combat, lots of different ways to build your hero and challenging quests!
**What do I’m asking?**
As a solo (indie) developer I’m seeking community’s help to make this development process faster and better. If project gets funded – designer and writer joins development for even greater RPG experience for you! It’s a game made by gamer for gamers!
**Support here** : [http://www.indiegogo.com/dakija](http://www.indiegogo.com/dakija)
This is a place where people talk about designing games.
This is not a place where people advertise their games.
I mean really you’re not even asking for advice, it’s just complete advertising \>\_\<
No hard feelings though, good luck with it !(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT8IaJYMhUUiq1W75odmsksgQFw20SfJdOxsFZ2cty7pig5iCbC)
Well, I wanted to post this in Collaborations forum, but somehow it doesn’t fit there.
As I read the rules, I see that asking for help/advertising is allowed here. So, please, moderators, if you feel like this a bad section, put the topic elswehre.
This forum is fine. You aren’t looking for a team member, which is what collabs is mainly for.
For your indiegogo, you might want to redo the audio portion of your video. The voice is really muted and hard to hear over the music some times, which could discourage people from donating to your game.
I learned to create subtitles (will subtitle main video as soon as possible)! In the meantime I’d like to share with you that there is an update with a video of gameplay, to be exact, hero creation and explanations (with subs!). Also, after weekend more vides are coming!
[Check out the news here](http://www.indiegogo.com/dakija/x/1853125?c=activity)
Honesly, I’m seeking for the answers, the project just doesn’t move forward, what I’m doing wrong? Maybe you know? This is my dream and, I guess, I fail to transmit it to others. I’ve been working all my free time on this game for almost two years, but now it’s just isn’t moving! Do you know how I could improve? Please tell me that, positive or negative, it can be the searched answer.
If you want to get the community excited I recommend a small playable demo. I can’t speak for others, but the idea of watching a video that tells me about the features of some game I may never play is not my idea of fun. My idea of fun in a RPG is killing things and taking their stuff (very broadly speaking, of course). Focus on the visuals, too. That screenshot you posted in the OP looks great, use pretty in-game screenshots to promote your project. From the combat screen, for instance, and the travel screen if it’s different, maybe one to showcase how NPC interactions look like. You’ll have more success with five gorgeous images than with 5 minutes of video detailing the features of your game, I promise.
Players love to interact with the game, and they love eye candy. Get them in with the visuals, and make them stay for the depth of the gameplay.
> _AceBlue:_If you want to get the community excited I recommend a small playable demo.
I would also recommend a preview. However, be aware that [a preview needs a wow factor](http://www.kongregate.com/games/SophieHoulden/sarahs-run-preview?acomplete=sarah) and so you’ll want to make sure it is pretty much flawless before releasing.
“Players love to interact with the game, and they love eye candy. Get them in with the visuals, and make them stay for the depth of the gameplay.”
- Very sell said, Ace\_Blue.
I found myself so overwhelmed w. the complexities of the screen shots,
I wasn’t inclined to try to the game. The rules, inventories etc., should probably be introduced
gradually, so the player gets hit up front with just the ‘fun’ and eye candy. That way he’ll continue, and will later invest more time into the rules, spells, character strengths, etc.
Yeah, right off the bat the game seems too complicated, that’s a lot of stats right away. I agree with those above that you need to start having fun immediately, jump right in and show off a bit right off the bat. And music will certainly amplify the whole experience as well.