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Hello Everyone,
We'd like to try using this thread as a place to gather all player **suggestions that are specifically about cards. **
Examples:
* New Cards / Abilities - "add a card that does self destruct"
* Improvements - "clarify on Emerald Tower that it only buffs cards in the *column* in front"
* Balancing - "Potion of Growth is too strong for the mana cost."
Please be concise and clear in your posts.
I'll update this list on occassion so that we can have a bigger picture view of what players are requesting, as opposed to many many threads being lost in the shuffle.
For suggestions or quality of life improvements that pertain to the game overall, please [use this thread](http://www.kongregate.com/forums/955765-technical-issues-feedback/topics/908980-official-suggestions-quality-of-life-list).
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Well you said it yourself. Potion of growth is too powerful for its mana cost. Either increase its mana cost by one or decrease the amount of strength gained by 1.
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Gift of the wise seems like it's too good... Havrnt played it at higher levels, but my experience as a long time MTG player gives me a feeling that card draw is an incredible advantage, and free mana on top of that may bust this card. Anything that replaces itself or more needs to have another disadvantage or else it's basically just going to enable you to cycle your deck faster for free and I'm sure at higher levels this means dropping way more legendaries a turn. My guess is at high levels of play most players are using winter along with gift of the wise, rimeling, maybe freewheeling pirates? And any other "draw a card" card because card advantage means you get more bodies on the field each turn... especially once you hit the point where you can effectively dump your hand each turn.
I'm not suggesting a specific nerf. I'm just saying that my experience with TCGs has shown me that card advantage alone can practically win games.
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Who thought Avian Stalkers was a good idea? This card needs to be adjusted. Instead of 5 strength Ravens on all tiles behind, it should be like 3 or 2 strength. Keep the cost though.
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Hello Everyone,
-Balancing - olf the hammer and lady rime are too powerfull, making winter pact strongest deck in the game,
playing this deck you need just wait for late game and game is yours
-.Suggestions
olf the hammer - decreased on play movement to 1.
- decreased heal for base at least to 2
lady rime - increased mana cost at least 9 or 10.
- decreased basic hp stat to 1 or 2. (reason is anyway it's crazy card for late game, so let it be played only in late)
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I believe it. Any card that replaces itself is inherently very powerful especially late game since you'll have the mana to continue definitely play whatever type draw after. IF things continue to draw extra cards they need either way higher mana costs or to do something else like damage your base. Building pirate/winter seems like an almost unbeatable combo deck.
Again, look at games like Magic the Gathering: card draw is stupid powerful because the more spells you can cast a turn the more likely you are to win. And in a game with so few cards hitting a cycle where you can almost go infinite sounds all too plausible at higher levels.
Also: the best way to see if a card is over powered is to look at the cards being used at various tiers: are any of them in pretty much every deck? If so it's probably busted. Are there any cards that never get used? Probably could use a boost. The same goes for factions, if any factions clearly get far more play than others then clearly something is unbalanced right?
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@eggtat that makes a lot of sense. Any cards that allow that kind of cycling in a game with such small decks is going to get broken fast.
If gift is a part of the "core" of the winter deck then all the more of it being an indicator that it's maybe a little too strong. I think it being a mana boost without drawin extra cards is pretty solid.
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The AI is too powerful, I mean they have basically god cards on level 2-3 of the story mode, I've playing it for three days and still can't beat it, I'm beginning to think that this is a pay2win game, I know the game is supposed to be a strategy game where you need to think about you're every move, but I feel like the difficulty can be adjust a little bit, or you just want to to be a pay2win game, then that's fine, I can understand that.
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> _Originally posted by **[TheLastShura](/forums/941638/topics/912823?page=1#11628337):**_
> You should look for some famous Magic The Gathering cards, it is the oldest trading card game that had existed
Agreed. I keep referencing it ad using terms from it as a model because they've really figured out what works and what doesn't.
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Buff Temple Guardians?
For being a legendary his ability is kinda lackluster compared to say, Avian Stalkers (@ lvl 1). Stalkers makes 5 str units in way more situations, and generally speaking, a whole bunch of 3 str troops when you've got enemies knocking at the gates isn't going to swing things in your favor. I like that it only gives you the boost in very specific situations... but maybe it should be cheaper? There are way better 8 drops out there...
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There are death/attack/on play trigger effects but no defence effects. A card with deal 1dmg to enemy base when get attacked or poison 2 enemys when getting attack could be good also these cards should have 6-9 power with 0 speed because they are basicly tanks
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> _Originally posted by **[jolultra](/forums/941638/topics/912823?page=1#11626327):**_
> Who thought Avian Stalkers was a good idea? This card needs to be adjusted. Instead of 5 strength Ravens on all tiles behind, it should be like 3 or 2 strength. Keep the cost though.
Yeah that card cant be epic its basicly better then any legendary cards. Collector mitz??? Haha it only gives you 1 5 powered unit but that card gives you 3-4 5 powered units please nerf this card its way toooo op. 2 powered units wount be that muchh problem
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Hey all,
Thanks you for all the input and please continue with all this feedback!
Wanted to quickly say that we check this post regularly and add all comments to our internal design sheet to be looked at - also all card ideas are on that list!
As a thank-you we wanted to share these sketches with you, which will be part of a new set of cards that a few on the team has started working on.

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Im not sure but crazy bombers looks like stronger then it should be a little nerf for bombing skill would be good but as i said im not sure.
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