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I'm with Eggtat. Less excited about new cards. Current pool is plenty. Please balance/fix current cards and gameplay first!
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> _Originally posted by **[BleachPanda](/forums/941638/topics/912823?page=1#11632680):**_
> Bladestorm is OP when upgraded.
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> Seriously, at lvl 2 it's already 1 to 2 damage to all units. let's say that a player has 8 units, thatt makes in average 12 damages for 5 mana O_o
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> I would suggest to reduce the mana cost to 4 but inflict 0 to 1 damage at lvl , 0 to 2 at lvl 2, etc.
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> If it's not nerfed, I'm definitely going to max it as soon as possible.
Blade storm is ok its not op
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I mentioned that aval stalkers are op in my previous post and lich summoners are very bad compared to aval stalkers but i guess they designed to be nearly same good. The reason is you can just send aval stalkers to suicide and get 2-3 5 powered units its so easy to play dont need to worry about anything but lich summoners are so hard to play even if you kill 1 enemy unit with lich summoners other turn enemy will kill it easily because it will have less then 5 power so basicly you can summon maximum 1 3 powered unit. Im not saying buff lich summoners just nerf aval stalkers its broken
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You guys should definitly check out other similiar card trading games, cause you clearly suck at balancing. Which one of you thought that gift of the wise is balanced? Even if it didnt grand mana it still would be busted. The card has no drawback, none. Also please stop turning it into p2w game.
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Balancing - "The hearth is too strong for the buff, seems like a more easy to use emerald tower."
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> _Originally posted by **[BleachPanda](/forums/941638/topics/912823?page=2#11634053):**_
> > *Originally posted by **[FilipC306](/forums/955765/topics/912823?page=2#11634010)**:*
> > You guys should definitly check out other similiar card trading games, cause you clearly suck at balancing. Which one of you thought that gift of the wise is balanced? Even if it didnt grand mana it still would be busted. The card has no drawback, none. Also please stop turning it into p2w game.
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> Actually the problem is not gift of the wise itself but the fact that in this game the very early game (turn 1 & 2) is very decisive. For some deck not being able to play first can be a huge disadvantage. Basically any strong card which can played during the first two turns are enough to influence the game for quite many turns.
The problem is that at high levels it's also strong late game, as well as being super strong early game. Again, anyone who's played Magic for any amount of time will tell you that free mana AND cards is effectively reducing the size of your deck (so you're more likely to get your best cards). It's broken. Every card like that in magic got banned. If. It also dealt 3 points of damage to you, maybe it wouldn't be so busted.
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I'm getting on the Avian Stalker train. Although I sorta feel like more cards should just be brought up to Avian Stalker level rather than nerfig Stalker. It's definitely far more powerful than other epics.
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> _Originally posted by **[WyattA15](/forums/941638/topics/912823?page=2#11634245):**_
> I'm getting on the Avian Stalker train. Although I sorta feel like more cards should just be brought up to Avian Stalker level rather than nerfig Stalker. It's definitely far more powerful than other epics.
1st option: So let lich summoners summon a 10-11(same power when avian stalkers dies in 3rd row im not even talking about 5th row) powered unit everytime he attacks and survives. Because as i said at enemys turn the first thing they will do is destroy lich summoners or they can just dont put any units in front of lich summoners so he wont be able to use his summon skill and when enemy has a enough strong unit, enemy will destroy lich summoners, which means lich summoners can summon maximum 1 unit per play (if enemy is not stupid)
2nd option: instead of summoning the tile behind summon all bordering tiles. And if the bordering tiles have a friendly unit then summon, the tile next to that bordering tile becasue otherwise this skill will counter itself. Even if you kill a 2nd enemy unit you wont be able to summon liches becasue of the previous summoned liches
But still instead of making so many OP cards nerfing 1 OP card seems more logical for me
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> _Originally posted by **[Eggtat](/forums/941638/topics/912823?page=2#11635735):**_
> I honestly think archdruid is bugged. Played the same guy again and again and everytime he plays his lvl4 archdruid it does the same comdo. Activates gift of the wise and activates another gift of the wise and he plays gift of the wise again. Might i say that his gift is lvl 5 so its +3 mana x 3 times. I seriously hope the dev didnt purposely made it work this way. The guy wasnt even good but this combo single handedly turn the match in his favor.
Archdruid says play 2 random spells. So if he has only 1 spell she will activate same spell 2 times. I dont see any bug here because its not saying play randomly 2 different spells. Also even if enemy has 11 different spells archdruid can still play 2 same spells its just luck
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Regarding the Archdruid - after today's maintenance her ability can't cast the same spell twice anymore, as this was not the intended behaviour. So those who use this card on higher levels, might want to consider putting a 2nd spell in their deck.
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The game in its current state is very early game oriented, and yet we only see few neutral 2-3 drops, while we have the same amount, if not even more cards taking up 5-9 slot ranges in each slot. I think in general early game should be nerfed, but there should be more variation to it.
I suggest a double in the amount of early game cards, but with more potential synergy between such cards, so that you are forced to make a decision what your early game consists of, rather than just playing the default 3-5 cards available
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> _Originally posted by **[Eggtat](/forums/941638/topics/912823?page=2#11639954):**_
> I think swarm faction need some tweaking. So many cheap units that can do 2 movements. A right starting deck you can overwhelm an opponent very quickly.
Isn't that the idea? I feel like the name alone implies that swarm strategy is to win fast or die trying.
Honestly faster games is not something I'm upset by.
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