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It's impossible to compete with the cards that shots directly to life points. Decisely overpowered, Decisely not fair. I just recieved 8 damages directly... At least should be sat a max amount to this... This is ruining the game.
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> _Originally posted by **[LucaA313](/forums/941638/topics/912823?page=41#13187393):**_
> It's impossible to compete with the cards that shots directly to life points. Decisely overpowered, Decisely not fair. I just recieved 8 damages directly... At least should be sat a max amount to this... This is ruining the game.
How so? You never explained *why* you think it’s overpowered and *why * you think it’s ruining the game, and personally I like its existence as it adds an interesting verity of strategy and playstyle to the game.
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There is no strategy at all... What do you mean with Strategy? Maybe you use this tecnique, but is unacceptable yhat just playing a card could damage the base so strongly, overall if you cannot move from your second line all the game. You play 3 time a card and you win... Tell me how you were good, hlhow it could be defined strategy?
P.S. It's clear that I'm ralking about "you" as a player, not personally.
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> _Originally posted by **[LucaA313](/forums/941638/topics/912823?page=41#13188812):**_
> There is no strategy at all... What do you mean with Strategy? Maybe you use this tecnique, but is unacceptable yhat just playing a card could damage the base so strongly, overall if you cannot move from your second line all the game. You play 3 time a card and you win... Tell me how you were good, hlhow it could be defined strategy?
>
> P.S. It's clear that I'm ralking about "you" as a player, not personally.
You can play other cards a number of times and win the game too, and there are strategic counters to these cards, they’re no different than other cards in that sense. Don’t believe me? Try these cards out for yourself.
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Can y'all please, please, PLEASE nerf dragons as a tribe? They are just too stupidly strong. A single level 1 Ludic Matriarchs ends the majority of games I play in silver. I don't know how it is at higher elo, but I cant imagine facing down lvl 3 dragons time and again. PLEASE NERF.
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Broken earth drakes is a stupidly OP card. It's ability to clear the field with a sole criteria of just not using it next to base is ridiculous, and just spits in the face of all the opponents set up and planning. At level four it delivers 6 damage to ALL non dragon units, effectively killing 95% of any units you may have. There's nothing you can do to stop it, other than using a dragon deck.
Please nerf this damn card— BY A LOT. thanks.
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> _Originally posted by **[AjB522](/forums/941638/topics/912823?page=41#13189867):**_
> Can y'all please, please, PLEASE nerf dragons as a tribe? They are just too stupidly strong. A single level 1 Ludic Matriarchs ends the majority of games I play in silver. I don't know how it is at higher elo, but I cant imagine facing down lvl 3 dragons time and again. PLEASE NERF.
I haven’t seen a dragon strategy for dozens of games, they’re generally pretty rare in platinum and most definitely not any more powerful than other strategies. It’s all about learning how to stop their combos, you don’t need unique cards to deal with them. Although if you’re having enough difficulty, it wouldn’t hurt to use some good board control cards.
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> _Originally posted by **[Foongtastic](/forums/941638/topics/912823?page=41#13190164):**_
> Broken earth drakes is a stupidly OP card. It's ability to clear the field with a sole criteria of just not using it next to base is ridiculous, and just spits in the face of all the opponents set up and planning. At level four it delivers 6 damage to ALL non dragon units, effectively killing 95% of any units you may have. There's nothing you can do to stop it, other than using a dragon deck.
> Please nerf this damn card— BY A LOT. thanks.
First of all, the person is toast if their opponent is using a structure or dragon strategy, second of all, using structures in your strategy is a good idea for numerous reasons and allows you to do much better against the card, third, try to minimize the strength of your weakest units and keep a few stronger units (target specific things with different units to change the strength outcome and buff certain units if possible, and fourth, minimize placement positions, either by pushing back your opponent or by filling spots where they can place it to trigger the ability.
If this card is so good, why do so few people use it in platinum? Because it’s not versatile and people know how to counter it.
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Dragon cards need to be nerfed, specially the one that gains power by each dragon on the board, it’s easy to create a dragon army with only 5-7 mana, and that dragon just makes things worse adding a 20 power dragon and an army, it’s practicly impossible to win against that using some classes.
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Rockworkers need a substantial nerf.
This is a totally OP card that act as an engine for boring and frustrating winter decks. VotG are not a culprit - everything comes down to these broken, unbalanced dwarf unit. 16 str in 2 bodies for 5 mana? how do you counter that? In terms of pure value this card is unrivalled. It allows winter player to control the board without any strategy at all. It makes a mess on the board by randomly spawning these stupid forts and grinding the game to a stall, which results in VotG as the only viable weapon. Also, Fort of Ebbonrock is a completely dead card that absolutely nobody uses. Then going deeper, if you subtract 3 mana as the cost of the fort, you get a 8 strength, 1 movement unit for 2 mana. This is way better deal than Weavers, and Weavers come with a downside that can sometimes be huge. Also Rockworkers is a 3 for 1 card, since you get 2 threats and eliminate an opponent threat. And all it costs is 5 mana. Ridiculous.
If I'm wrong, please tell me how do you effectively counter Rockworkers, taking into acount such things as card value and tempo.
My solution is to have them cost +1 mana and have 0 movement (since these stupid dwarves are building a big fuckin fort and should be too exhausted to atttack in the same turn). It would still be a very good card, but maybe a little less versatile and spammable.
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Will we get a pirate hero, is it woth waiting for one... i mean the new cats already have a legendary, or Siren of the Seas is the pirate hero, but even so she does not add to the sinergy of the pirates own deck handling strategy.
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Ahh have you at least tried Siegebreakers....
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> _Originally posted by **[Syndicate420](/forums/941638/topics/912823?page=1#11626277):**_
> > _Originally posted by **[WyattA15](/forums/941638/topics/912823?page=1#11626104):**_
> > Gift of the wise seems like it's too good... Havrnt played it at higher levels, but my experience as a long time MTG player gives me a feeling that card draw is an incredible advantage, and free mana on top of that may bust this card. Anything that replaces itself or more needs to have another disadvantage or else it's basically just going to enable you to cycle your deck faster for free and I'm sure at higher levels this means dropping way more legendaries a turn. My guess is at high levels of play most players are using winter along with gift of the wise, rimeling, maybe freewheeling pirates? And any other "draw a card" card because card advantage means you get more bodies on the field each turn... especially once you hit the point where you can effectively dump your hand each turn.
> >
> > I'm not suggesting a specific nerf. I'm just saying that my experience with TCGs has shown me that card advantage alone can practically win games.
>
> I just want to echo that Gift of the wise is OP.
> Card suggestion:
> **Mortal sacrifice** (5/4/3/2/1 mana) destroy an ally unit to gain its attack power as base HP. I'm a little bit iffy on this concept cause I'm not sure if base healing is good for the game.
Yo but what happens with lady time and that spell?instant 50 health to the base :/
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I noticed ahmi is weaker than before,add him a life point please(like before)
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> _Originally posted by **[SidneyA63](/forums/941638/topics/912823?page=41#13215552):**_
> I noticed ahmi is weaker than before,add him a life point please(like before)
Are You insane? He's literally a better version of Westwind Sailors which aren't bad at all. Add this +1 to him and You have enormous value for that 3 mana. That's just pure insanity
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> _Originally posted by **[LordDracqi](/forums/941638/topics/912823?page=40#13178906):**_
> > _Originally posted by **[Montezuma300](/forums/941638/topics/912823?page=40#13177940):**_
> > Destructobots should only deal damage to non-construct friendly units.
>
> Why? It’s already generally better than Gifted Recruits for example.
Actually ironclad needs another good level 2 card like swarm or shadowfen. Ozone purifiers is a trash card. Funny enough i dont use gifted recruits in my shadowfen deck cause that 2 mana epic card and 2 mana poison unit are better than it. I currently use gifted recruits in my swarm deck cause my restless goats is still lv 2 ;/
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> _Originally posted by **[Hollow__](/forums/941638/topics/912823?page=41#13206829):**_
> Ahh have you at least tried Siegebreakers....
I am %90 sure, you arent using it neither.
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> _Originally posted by **[AranoJ](/forums/941638/topics/912823?page=1#11630058):**_
> Hey all,
>
> Thanks you for all the input and please continue with all this feedback!
>
> Wanted to quickly say that we check this post regularly and add all comments to our internal design sheet to be looked at - also all card ideas are on that list!
>
> As a thank-you we wanted to share these sketches with you, which will be part of a new set of cards that a few on the team has started working on.
>
> 
>
>
Thanks! Love the art!
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Hi. I think "Tregua Rota" (broken truce?) is the only card that helps against the big cards of other decks. But with the NEW update, that was lost, and the swarm of the east was weakened.
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Making midwinter chaos have a limit to the cards it freezes makes the whole winter deck trash. The rest of the balancing made some sense but that sucked. If you wanted a limit on it it makes sense but the max is 8 and that's way too low
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What gives with the latest winter card changes ?
The entire dynamic of how to play winter has changed again. Did every other faction get nerfed as well ? Cuz I can't do the damage or have the utility I used to, as when I started a year ago, but there are still hordes coming at me.
Also.. if y'all are gonna change the functionality of cards and add more at this frequency, are you gonna make it easier to obtain them ? I'm 900% sure allot of us put in the time instead of the money, to build a deck that we can work with, and upgrade it. Months, maybe even years, of hoping specific cards show up in the store, or come in books, the hill just gets steeper.
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Herald's hymn is broke. All anyone has to do now is get just like two units outside my base and I'm dead. It makes the game really hard to play. Also because a ton of people are using it that way too. Please fix this.
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> _Originally posted by **[WilliamB2324](/forums/941638/topics/912823?page=41#13243852):**_
> > _Originally posted by **[ArthurK200](/forums/941638/topics/912823?page=41#13243029):**_
> > What gives with the latest winter card changes ?
> > The entire dynamic of how to play winter has changed again. Did every other faction get nerfed as well ? Cuz I can't do the damage or have the utility I used to, as when I started a year ago, but there are still hordes coming at me.
> >
> > Also.. if y'all are gonna change the functionality of cards and add more at this frequency, are you gonna make it easier to obtain them ? I'm 900% sure allot of us put in the time instead of the money, to build a deck that we can work with, and upgrade it. Months, maybe even years, of hoping specific cards show up in the store, or come in books, the hill just gets steeper.
>
> This is exactly what I'm talking about! With the Nerf on the main wp spells I'm struggling to counter anything!
>
Yeah I dont know if I can play this anymore if they dont fix this soon
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