Processor Designer

Processor Designer

par 0JuliaEllie
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Processor Designer

Note:
2.8
Sortie : March 25, 2015
Dernière mise à jour : April 02, 2015
Développeur: 0JuliaEllie

Tags pour Processor Designer

Description

(Idle/Incremental/Puzzle). Salut ! Tu es le nouveau concepteur de processeurs et ta mission est de construire le processeur le plus puissant possible. . Tu as 3 blocs de base :. Canal de données - il apporte les opérations dans ton processeur. Bloc processeur - il transforme les opérations en points. Module de division - il divise les opérations en opérations plus petites. Si tu penses que ton processeur est assez puissant ou que tu ne peux plus rien ajouter sur ton plateau, tu peux intégrer ton processeur et il devient un Bloc d'Opération pour le prochain processeur encore plus puissant. . C'est le premier jeu que je publie sur internet donc tous les retours sont les bienvenus.

Comment jouer

Clic gauche - sélectionner. Clic droit - désélectionner. Espace - pause/reprise

Mises à jour des développeurs

Apr 2, 2015 5:36am

UPDATE 02.04

Changed points from int to long => you shouldnt get the rollover that soon anymore.

Added Kilo – Mega – … system to the Silicon text.

Game now runs in background.

Commentaires

0/1000
pendulu avatar

pendulu

Mar. 26, 2015

9
0

i screwed up the tutorial and now i cant do anything.. a reset button would be nice. reloading blanks the field but my silicon is gone however. i will be looking forward playing around when i can fix my mistakes ;)

0JuliaEllie
0JuliaEllie Développeur

I added a Fool Proof Button to prevent this problem in the future.

pendulu avatar

pendulu

Apr. 01, 2015

7
0

i try to illustrate the developement for the imo optimal configuration of the board: http://imgur.com/ydZKxwK kinda starting from the bottom left the steps of building up the board are illustrated in each quater of the board. the top left is the final configuration which can process the maximum complexity possible i know possible. just keep upgrading the data pipe until you dont get any income anymore, then integrate. always start a new board with one processor block, then divide and use two, then divide again and use four, then 8 until the final layout is archived. at some point you will encounter overflow of silicon points and the ability to increase complexity will crash.. when that occurs you "won" ;) rate up if it helps =)

capkloud avatar

capkloud

Apr. 04, 2015

6
0

7 processors in, at around 268 million ops per second, the game starts screwing up to the Nth degree. i suggest using float point or double point operations to avoid your game being over 20 minutes in.

Bergtroll avatar

Bergtroll

Apr. 08, 2015

5
0

Would really love hot-keys for the components, and Right-click to remove.
Also for the operation bus, arrow keys(or something) to select direction, or a preset direction for all next placed.

Hirannon avatar

Hirannon

Apr. 05, 2015

5
0

Wished I could edit my comments - apparently 6th generation [well, and 5th] are powerful enough to break the limit of input [input got stuck at a little under 3*10^9, after integration one cannot push it further as it's stuck at max 1 bit input; also : 6th generation operated at high enough powers (theoretical 68719476736 op/s) though due to input limitation [stuck at 1 operation/cycle] one cannot improve it beyond 5th generation [1 073 741 824 ops/cycle]; additionally - cost of 5th generation is negative, thus actually paying you for adding more stuff to it.