Geometric Destruction TD
par 0_Tuo_0
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Geometric Destruction TD
Tags pour Geometric Destruction TD
Description
Amusez-vous à faire exploser des formes en débloquant de nouveaux visages pour elles, et montez de niveau sans limite ! Il s’agit d’un jeu de tower defense inspiré de la série classique Protector. Même le chou fait son retour pour se venger !
Comment jouer
Utilisez la souris pour la plupart des options. Pour construire une tour, cliquez dessus puis cliquez à l’endroit souhaité. Cliquez sur une tour pour l’améliorer quand elle a assez d’expérience. Maintenez Shift pour placer plusieurs tours. Espace/Entrée pour envoyer la vague suivante. Appuyez sur M/0 pour changer les options sonores (y compris musique seule si vous augmentez la vitesse). Raccourcis clavier : 1-6 pour construire des tours. P ou Pause pour mettre le jeu en pause. A pour envoyer automatiquement de nouvelles vagues (A à nouveau pour désactiver).
Mises à jour des développeurs
Major rebalancing this time. For those of you who enjoy the random maps (which I think is the main part of the game), the difficulty has been overhauled to scale more nicely (old difficulty of 0.6 is the new 1, and an old difficulty of 2 is the new 15). By request of paladari, I have added EXP/gold when you lose (it’s a random percentage of what you would have made, similar to loot loss). Boss hexagons in random maps are now far slower. I have also revamped the starting screen as it confused players before. Finally, I have added in another hotkey (A) to turn on/off an auto wave feature.
FAQ
Qu'est-ce que Geometric Destruction TD ?
Geometric Destruction TD est un jeu de tower defense développé par 0Tuo0 où les joueurs doivent défendre contre des vagues d'ennemis de formes géométriques.
Comment jouer à Geometric Destruction TD ?
Dans Geometric Destruction TD, vous placez différentes tours le long de chemins prédéfinis pour détruire les ennemis géométriques avant qu'ils n'atteignent la fin du parcours.
Quels types de tours peut-on utiliser dans Geometric Destruction TD ?
Les joueurs peuvent choisir et améliorer différents types de tours, chacune ayant des schémas d'attaque et des effets uniques contre les ennemis géométriques.
Geometric Destruction TD propose-t-il un système d'amélioration ou de progression ?
Oui, Geometric Destruction TD vous permet d'améliorer vos tours pendant la partie pour augmenter leur puissance et leur efficacité contre des vagues de plus en plus coriaces.
Sur quelle plateforme peut-on jouer à Geometric Destruction TD ?
Geometric Destruction TD est un jeu de tower defense jouable sur navigateur, disponible sur Kongregate.
Commentaires
Barragor
Aug. 28, 2017
Hi, I played for a bit and I have some comments. I like that the paths are automatically generated, even though that might increase the difficulty of balancing the game. The game looks pretty cool even though you have simple graphics. There seem to be a lot things in the game (global upgrades, equipment, crafting) but it's all up to the player to find out how to use any of it, there are no descriptions of anything. I found out in a game that I can actually upgrade my towers, but nowhere did it say anything like that. Also, the difficulty seems a bit weird, it's either really easy or really hard. I'm working on a tower defense game myself so I won't judge, it's hard! :) But yeah I hope you can improve the game. One thing I would recommend is some hotkeys for placing towers. Good luck!
Thanks for the feedback! How would you have liked for me to explain how to do everything? The balancing of the random map system has been very tricky, and I purposely left it a bit wonky as I personally enjoyed watching myself getting complacent and then getting utterly destroyed when I wasn't paying attention :P (yeah, I'm a bit crazy... might change that)
0_Tuo_0
Aug. 27, 2017
Even if you hate the game, please leave your feedback. I am always looking to improve. Thanks everyone for playing :)
Barragor
Aug. 31, 2017
To answer your question on how to show the information:
Determine what the basics are that a player needs to know to play all of the game. Then explain that in a compact way. Consider these:
1 A Bestiary: Add an "Information" option to the main menu that contains all aspects in the game which are explained there.
2 A First Time Manual: When the player goes to for example the inventory screen for the first time, you give a short tutorial on how to use crafting materials etc. You can add a button to do the tutorial again or combine this with a bestiary so the player can always read it there.
3 A Tutorial: A small mission in which you make the player do/read things. Example: Pick and place tower, mention hotkeys, hover over enemy for stats, send next wave, click tower to view stats, upgrade tower, remove a cabbage, craft something, equip and item, etc.
You can combine methods or come up with another. Good luck! And thanks for taking my advice earlier and adding hotkeys! :)
Thanks for the detailed feedback. You have some good ideas :)
paladari
Aug. 30, 2017
imho not a fun time getting to wave 29 easily and then bam die and get no exp
Will think about doing a percentage loss instead like the loot loss. EDIT: Implemented.
0_Tuo_0
Aug. 28, 2017
Quick update: Now there are hotkeys (thanks Barragor for the idea) and I fixed an inventory bug (thanks Markku). I also added in that if you double-click on an equipment while there is an open slot, it will automatically equip.