Gravity Runner (Beta)

Gravity Runner (Beta)

par 0_Tuo_0
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Gravity Runner (Beta)

Note:
3.2
Sortie : May 01, 2013
Dernière mise à jour : May 03, 2013
Développeur: 0_Tuo_0

Tags pour Gravity Runner (Beta)

Description

Vous vous êtes déjà demandé ce qui se passerait si on amenait un jeu de plateforme infini en deux dimensions ? Vous avez déjà voulu courir sur les murs et le plafond ? Si oui, ce jeu est fait pour vous. REMARQUE : Ceci est un jeu "bêta", il manque encore quelque chose selon moi. Si vous avez des idées pour l'améliorer, faites-le moi savoir !

Comment jouer

*Maintenez Haut/W avant de relâcher pour sauter plus haut !*. Déplacement : WASD/flèches. Pause : P

Commentaires

0/1000
0_Tuo_0 avatar

0_Tuo_0

Jan. 09, 2014

3
0

Please note: I am no longer checking this game to answer new comments. If you want to reach me, please send a PM. Thank you.

storygamer avatar

storygamer

May. 02, 2013

1
0

Yes i have noticed now, i have been playing more the game is really entertaining trying to beat my own score :D you are right about the sound it depends on each people i personally like to play my own music too but if you do add sound you could always put a mute button.

0_Tuo_0
0_Tuo_0 Développeur

Aye, this is a high score game ;). The idea of my games is to make something simple and addicting ;). As for the mute button, I always feel that things like that add clutter. Next time, I'm going to be smart and from the start leave room for a menu bar (like what Nerdook does).

jstar3795 avatar

jstar3795

Nov. 24, 2013

0
0

if you wanted to do a minimal fire animation, why not put like a red bar on the top of the thing, so then it can be short for little, or long for lots of fire damage? :)

0_Tuo_0
0_Tuo_0 Développeur

I probably should have. There is a second version of the game I was working on for a while, which I may return to one day, which has different amounts of fire coming out of the fella, with a larger fire for a greater fire damage amount. For this game though, there is a slight red hue that comes up when on fire (which I probably should have made more prominent). I appreciate the feedback, and if I ever get to making the final version, the fire will be done very differently.

askasPL avatar

askasPL

Nov. 22, 2013

0
0

Orange Yellow Green = THE MOST FRUSTRATING GAME

0_Tuo_0
0_Tuo_0 Développeur

Really? I would have thought it would be a pretty simple version to do very well in, unless the collapsing orange manages to get unlucky enough for ya ;).

storygamer avatar

storygamer

May. 02, 2013

0
0

ou I didn't notice the tint XD maybe a little sound or something would fit, of course if you are planing to add sounds, and I'm posting a comment again because i don't know how to respond to you directly :s

0_Tuo_0
0_Tuo_0 Développeur

The issue with the tinting is that the strength of the fire varies, so I needed to vary the amount of tint to show how much fire. Then again, if you can't really notice the tint, it means that the fire isn't so bad :P. I am curious as to if people want sounds in the game or not. I'm personally not a fan of sounds in flash games as I play my own background music, so I don't know what other want in the game. (BTW, unless you are the developer responding to a comment, there is no way to reply directly, so you were right in posting again :). )