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When i brake a table the legs and the top of the table are still connected even when they is a space between them it still thinks its on object. not many problems with this game but this one of them.
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Okay, so I made the marlin alive to better simulate a true attack, as the fish could get killed as well as the fisherman. The fish-out-of-water suffered fall damage as I summoned it, and as I launched it towards the unsuspecting ragdoll, it died on impact, sending it's beak shooting through the air before liquefying on the wall, leaving the poor ragdoll sliced clean in half!
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I noticed something that may be a bug, when you reset it doesn't get rid of the blood on the floor. |+| this so 0rava can see
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0rava, make in next update the button DISACTIVATE oobjects when they are activated, ok? i just want to finish mah Portal level .
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0rava, Another thing, there is this glitch were if you attack something really hard or cut it in two ways, it makes the body part bigger, and makes it unbreakable and it doesn't bleed
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Hello, here's a cool idea for an item, Shield, the only thing that can break it is cutting it with your mouse, not even bullets can break the shield. That would be awesome! 0_0
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@austin1999010 bodyparts can be attached to a ragdoll with joints to make a "substitute". Blood bag do more or less the same of the syringe, but without you manually putting blood in ragdolls.
Not reasonably possible I'm afraid. Liquids and other elements seen in 'falling sand'-type games are on a completely different realm. The engines behind those games are specifically build to handle things like that, whereas this engine works better with fewer (but more complex) shapes.
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why are there the essential body parts if you can't use them. and follow up what is the difference between the blood bag and the syringe
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It would be cool if you could make your own weapons and items. Then have variety of effects, things and other stuff to choose from. Might be too hard to make for it to get in the game but still, i guess something to think about :) .
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umm, guys, is this a bug? i put a button and an activated repelfield, i link them, i push the button with a box, the repelfield doesn't deactivate, after, when i wasn't pushing da button, it deactivated, and when i push the button, it activates. why?
The buttons turn linked things ON when it is pressed, and OFF when the press ends. Since the repelfield is already ON, nothing happens when you press the button, but it will properly turn OFF when you stop pressing it.