Outpost Overrun

Outpost Overrun

par 222gizmo
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Outpost Overrun

Note:
2.9
Sortie : August 13, 2013
Dernière mise à jour : August 15, 2013
Développeur: 222gizmo

Tags pour Outpost Overrun

Description

"Outpost Overrun" (V1.5) est un jeu de défense auto-shooter. Prenez le contrôle de la tourelle et tirez sur les monstres qui envahissent la planète. Les renforts arrivent mais il faudra tenir 100 jours. Pouvez-vous survivre 100 jours ? Améliorez votre tourelle en gagnant des dollars à chaque élimination. Le début est lent mais le rythme s'accélère rapidement ! Saurez-vous gérer les hordes ?

Comment jouer

La tourelle tire automatiquement. Lorsque vous avez collecté la Méga Bombe, appuyez sur le bouton gauche de la souris pour la déclencher. Survolez les bonus pour les ramasser. Astuce : détruisez les obstacles pour obtenir plus d'or.

Commentaires

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo Développeur

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.