Labyrneath

Labyrneath

par 44Magdalene
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Labyrneath

Note:
3.8
Sortie : October 13, 2018
Dernière mise à jour : October 17, 2018
Développeur: 44Magdalene

Tags pour Labyrneath

Description

Face deadly traps and perplexing mazes as you explore an ancient temple.

FAQ

Qu'est-ce que Labyrneath ?

Labyrneath est un jeu de plateforme rétro développé par 44Magdalene où vous explorez un ancien temple rempli de pièges et de secrets.

Qui a créé Labyrneath ?

Labyrneath a été créé par le développeur indépendant 44Magdalene.

Comment jouer à Labyrneath ?

Dans Labyrneath, vous contrôlez un explorateur qui parcourt des niveaux complexes, évite les dangers, saute sur des plateformes et cherche son chemin dans un temple labyrinthique.

Quelles sont les principales caractéristiques de Labyrneath ?

Labyrneath propose un gameplay de plateforme classique avec des pièges difficiles, des secrets cachés et des graphismes en pixel art rappelant les jeux rétro.

Labyrneath est-il un jeu sur navigateur ou faut-il le télécharger ?

Labyrneath est un jeu de plateforme jouable sur navigateur, accessible directement en ligne sans téléchargement.

Mises à jour des développeurs

Oct 17, 2018 3:54pm

Alright, I have spent the last 24 hours or so learning a lot about how Construct 2 manages frame rates. I don’t have a monitor with a very flexible refresh rate, personally, so I’m taking this on faith—but the transition time between levels should be normalized now. People who were experiencing painfully long level transitions should be seeing much shorter ones; the flip is that if you have a high refresh rate monitor, your transitions might be a bit slower now.

I say “should be” because, again, I don’t have a way to test it. It’s fixed in theory. Post a comment or hit me up with a PM if your level transitions are still taking like, whole minutes. The title screen and some general gameplay elements (like the main character speed) are still going to run slow for a small fraction of people, that’s a whole different issue I haven’t resolved yet but screen transitions, at least, are… understood, hopefully resolved.

Commentaires

0/1000
Patchell avatar

Patchell

Nov. 21, 2018

572
12

In my head canon, the protagonist can jump twice her height thanks to all of the helium balloons she has clearly hidden in her shirt.

Dracoagon avatar

Dracoagon

Nov. 18, 2018

633
17

I was expecting a low-effort platformer that relies on bewbs to get attention. Thankfully, I got a pretty good platformer that relies on bewbs to get attention.

ewojcik avatar

ewojcik

Oct. 15, 2018

1217
42

She's, uh, a bit top heavy, isn't she?

ZakMan1421 avatar

ZakMan1421

Nov. 01, 2018

254
9

On the level before rise I got stuck because I accidentally pushed the block the wrong way because I walked past it. So you may want to raise the roof in that hall way or something along those lines.

KingDrake_ avatar

KingDrake_

Oct. 17, 2018

445
22

Level 1: Breath - Noughts // Level 2: Chase - Metthew Telles // Level 3: The Quest - Whitesand // Level 4: Unstoppable - Amadeus (Markelody) // Level 5: Pride - Amadeus (Markelody) // Level 6: The end of Mankind - Machinimasound // Level 7: Facing the Impossible - AEROHEAD // Level 8:Queen of the Night - Machinimasound // Level 9: Voyeur - Jingle Punks // Level 10: Ineffable - Paul Garzon // Level 11: Last dawn - Ross Bugden // Level 12: Digital Fortress - Machinimasound // Ending: Secret Conversation - the 126ers ------- Just in case someone wants to know all the tracks :)