Strange Science

Strange Science

par 7ECHNOMANCER
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Strange Science

Note:
2.6
Sortie : March 31, 2015
Dernière mise à jour : May 15, 2015
Développeur: 7ECHNOMANCER

Tags pour Strange Science

Description

Strange Science est un jeu de réflexion et de plateforme qui utilise des mécaniques basées sur la physique (une physique étrange) ! En tant que bloc de matière, vous devez collecter des objets pour modifier vos propriétés physiques et atteindre la fin de chaque niveau le plus vite possible. Envie de devenir magnétique ? Ou d’inverser la gravité ? Maîtriser ces outils est la clé pour faire de grandes découvertes et battre des records ! Le contenu est encore limité, mais d’autres ajouts sont prévus régulièrement. Vos retours (positifs ou négatifs) sont les bienvenus :}D

Comment jouer

Contrôles de base :
Aller à gauche - A ou Flèche gauche
Aller à droite - D ou Flèche droite
Sauter - Barre espace ou X
Action - SHIFT ou Z.

Mises à jour des développeurs

May 15, 2015 9:04am

Oh my, I am quite behind on schedule!
Here’s the next update.
- Improved menu navigation (you now must use keyboard instead of the awkward mouse)
- Added collectibles in the form of light bulbs
- Fixed some ambiguities with the new powerup with some improved level design

Summer has officially started for me so I plan on getting more updates out in a weekly fashion. Thanks for the feedback folks!

Commentaires

0/1000
Metal_Ganon avatar

Metal_Ganon

Mar. 31, 2015

4
0

Dude, I like the concept, but this is less than a cocktease.

7ECHNOMANCER
7ECHNOMANCER Développeur

lol thanks for your input. This is my first game so I wanted to get an extremely early version out so I can get some advice and make sure its going in a good direction. Its a lot of work adding new content as the coding, art, and music is all done by me. Should have longer, more thought out levels for the first chapter by the end of the week :)

Omnipotence1 avatar

Omnipotence1

Apr. 01, 2015

3
0

Love the concept. But too short.

Rallik avatar

Rallik

Apr. 01, 2015

3
0

good start, keep it up! ;)

7ECHNOMANCER avatar

7ECHNOMANCER

Mar. 31, 2015

1
0

Note: Some of the current levels are trash because they were developed with different mechanics in mind (Check out Kinema(early access state)). I will hopefully have an updated version of the first chapter by the end of the week. Thanks!

mightybaldking avatar

mightybaldking

Apr. 02, 2015

1
0

Interesting teaser. I'd like to see what other pickups you come up with. One point - I'm not liking the magnet as an Icon for picking up what appears to be a charge. I'd rather pick up a plus or minus sign to take up the charge.

Other pickups -
Weight up/down - could be a weight and balloon(breaks floor tiles when landing, allows high jumps)
Reflective/Absorbant surface - Reflects lasers/Absobs energy (To what end, I'm not sure)
Explosions. Every game needs explosions.

7ECHNOMANCER
7ECHNOMANCER Développeur

Great ideas! I particularly like the weight/balloon one. As for the magnet icon, I had thought of making it a charge instead, however I decided that it would be unclear for the player that he can actually change his polarity (by pressing shift). Tutorial text for the game would significantly help the player understand this and other concepts I plan on adding later on. Thank you! P.S. explosions, definitely not out of the realm of possibility :3