Dragon: Way to Celestea

Dragon: Way to Celestea

par AStudioMob
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Dragon: Way to Celestea

Note:
2.6
Sortie : June 28, 2013
Dernière mise à jour : June 28, 2013
Développeur: AStudioMob

Tags pour Dragon: Way to Celestea

Description

Un shoot'em up à défilement avec des éléments de RPG. Faites évoluer le dragon en une créature puissante dotée de nouvelles compétences. Vainquez les ennemis et gagnez des points d'esprit (sp) pour faire grandir le dragon. Battez le record et obtenez des points (sp) supplémentaires. Langue : anglais. Version complète gratuite pour Android : https://play.google.com/store/apps/details?id=com.DragonWC.Free

Comment jouer

Flèches pour voler, [ B ] tirer, [ V ] souffle de glace, [ C ] défense d'aura, [ Shift ] charger

Commentaires

0/1000
Zephyr77 avatar

Zephyr77

Dec. 07, 2015

4
0

it wont load for me

appleinanapple avatar

appleinanapple

Aug. 06, 2016

3
0

won't load

yeasy avatar

yeasy

Jun. 28, 2013

1
0

Uhmm... well, I really enjoy idea of controling/growing your dragon in shooter game. In my opinion production looks quite poorly right now. Background art, skill-effects, dragon, etc are acceptable, but screen still looks empty and game feels very repetitive (didnt play after 2 level). Charging with shift produces "feels like laggin" effect, there should be something done about it. I would like to see some background story too. Most important for me is that u should really work on details. It could be easily "top" game due to topic if It had "good polish".

4/5 - Mainly becouse of the idea and to keep you working on something that can become masterpiece.

//moar kind of dragons please ^^

AStudioMob
AStudioMob Développeur

Thank you for commenting, I have appreciated. This is a game I have done in my spare time and I know there is much to do in order to have a good playable game but not much time on this. I have released another version for android which was the project target, quite the same with this differs only on background music and levels almost max size for kong reached with only three levels, not much to do about this. I have corrected the Shift-charge, actually it was thought like a slow time effects but as you have saw it failed. For now the project is stopped due to my short time, maybe in future i will get some updates.