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Alexey's Nightmare

Alexey's Nightmare

par AeosWorks
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Alexey's Nightmare

Note:
2.7
Sortie : October 02, 2011
Dernière mise à jour : October 02, 2011
Développeur: AeosWorks

Tags pour Alexey's Nightmare

Description

Après avoir passé tout le week-end à coder ce qui deviendrait le jeu le plus populaire du monde, et bu des quantités ridicules de café et de vodka pour tenir, Alexey Pazhitnov décida enfin d’aller dormir. Mais, tellement épuisé, il fit un cauchemar étrange. Il était piégé dans son propre jeu ! Il doit maintenant échapper aux pièces qui tombent pour survivre !

Comment jouer

Utilisez les touches WASD pour déplacer Alexey. Utilisez les flèches pour déplacer les pièces de Tetris. Ne laissez pas Alexey se faire écraser par une pièce de Tetris ou contre les murs. S’il est coincé entre des pièces, il s’étouffera en dix secondes !

Commentaires

0/1000
d0lph1n avatar

d0lph1n

Oct. 05, 2011

1
0

The random deaths you two saw might be because he was completely surrounded by blocks, which causes him to be suffocated.

I didn't notice that at first, but then I saw the small numbers popping above his head, then I deduced that was a countdown for asfixiation since there was no "entrance" for air.

I suggest the developers make that clearer. Maybe bigger numbers with coloros that stands out and an agitated animation on Alexey to suggest that he is struggling to get air. That would draw the player's attention away from the blocks and make him notice that Alexey is in trouble.

But this is great game overall! It's got a pretty good concept and entertaining mechanics!

xyroclast avatar

xyroclast

Oct. 02, 2011

1
0

It's a neat game, but it seems like I die for no reason sometimes! For example, the screen was nowhere near full, and Alexey was just standing there (not crushed by anything) and suddenly died!

AdeebNafees avatar

AdeebNafees

Oct. 03, 2011

0
0

I agree with the other commenter on how Alexey dies randomly, as for example, when i dropped a piece two squares to the left of him and he died. Otherwise, seems like a neat idea. Making the main character slightly more responsive would be appreciated. Otherwise, 5/5 because the concept and execution were both great!