Blazing Pixels

Blazing Pixels

par Agilulfo
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Blazing Pixels

Note:
3.2
Sortie : September 12, 2014
Dernière mise à jour : February 13, 2015
Développeur: Agilulfo

Tags pour Blazing Pixels

Description

Affrontez d’innombrables ennemis et différents boss dans ce shoot’em up minimaliste avec améliorations et succès à débloquer !

Comment jouer

Clic gauche pour tirer, M pour couper le son. (Contrôles clavier alternatifs : WASD ou flèches pour se déplacer, barre espace pour tirer)

Mises à jour des développeurs

Dec 5, 2014 4:26am

Fixed black screen with white bars (caused by new unity player).

Commentaires

0/1000
Taggy avatar

Taggy

Sep. 17, 2014

4
0

The game is to easy, after just a few levels you can kill all the enemies and get all the money without moving.
due to the limited number of bullets active at one time its not really worth getting all upgrades, screen is full even without the extra guns.
otherwise a fun game.

Agilulfo
Agilulfo Développeur

Yeah, due to the upgrade system your power raises exponentially, while the enemies' stats grow linearly. But because of the engine limitations (could have written a parallel lighter-weight one just for bullets, but meh) you'll max out in power really soon, even before getting all the upgrades (as you've noticed), while the enemies, with an hypothetical exponential growth, would become too strong. Anyway I'm going to try some nice ideas on a less collision-intensive game genre, like a turn-based RPG :D. Thanks for having played my game :)

Barfussmann avatar

Barfussmann

Dec. 11, 2015

1
0

Some of the good combinations of upgrades I found:
I go through the upgrades top to bottom, staring with speed. Nubers markt with an * kann be modified without affecting the result.
3*, 1*, 3*, 1, 30*, 1, 0*, 0, 5 An upgrade to the normal bullets that penetrate bosses and enemys with enormous damag.

1, 8, 1*, 8, 360, 8, 10*, 0, 5 You only need two shots for a level. One at the beginning and one at the boss.

RemiM4 avatar

RemiM4

Sep. 14, 2014

2
1

Watching the particle stream on the final boss is awesome (maxed recourse and piercing). There should be one of the two following suggestions, but not both: Different color for enemy bullets, it looks way too much like money, or a Magnet upgrade so I don't have to ram enemy money by accident to collect my cash (bad magnet at first, hit more bullets by accident, better magnet, do it less). This is especially important since when you have fragmentation and recourse and piercing and retarded rainbow bullets, it's so hard to see anything, so a magnet would be helpful. However, if you just change enemy bullets to typical red, I'm sure it's less programming and solves the issue.

Agilulfo
Agilulfo Développeur

Done. Thanks for your feedback :)

darkrowan avatar

darkrowan

Sep. 13, 2014

2
2

Why put weapons at 1000, while health and speed at 30 for a start? If anything, you are in a more desperate need of firepower than HP/Speed.

Agilulfo
Agilulfo Développeur

Because the early credits should be spent on the "weapon" tab and later on you'll replicate those upgrades on more weapon mounts.

Barfussmann avatar

Barfussmann

Sep. 14, 2014

1
1

The best game i have play for a long time. Its make so much fun.