Alien Striker
par Andrew_Nyers
Alien Striker
Tags pour Alien Striker
Description
Dédié à tous les fans de shooters à défilement horizontal. Votre mission est d’aider Toby à retrouver et ramener le trésor de la ville volé par les Aliens. Explorez 7 lieux magnifiques avec des combats de boss épiques à chaque chapitre. De nombreuses armes uniques à débloquer, principales et secondaires, que vous pouvez aussi combiner pour créer l’arme ultime.
Comment jouer
SOURIS - Se déplacer. CLIC GAUCHE - Tirer. BARRE ESPACE - Attaque spéciale. MOLETTE DE LA SOURIS - Changer d’arme principale/secondaire (ou utilisez les touches 1 et 2 du clavier). ESC - Pause/Options
Commentaires
Mad_Mat
Jul. 31, 2012
Hit box should be located into the character centre
musared
Jul. 31, 2012
needs autofire.
rhill
Aug. 01, 2012
Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.
Thanks for the input...we really appreciate it :)
IayaMatsumoto
Sep. 12, 2014
I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.
dtrungle
Aug. 03, 2012
I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.
Thanks for the input dude...we will make it more better in the sequel :)