Somnium

Somnium

par AscendoTuum
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Somnium

Note:
2.6
Sortie : July 27, 2011
Dernière mise à jour : July 27, 2011
Développeur: AscendoTuum

Tags pour Somnium

Description

Des mécaniques de jeu simples combinées à un moteur de jeu puissant peuvent donner des résultats intéressants.

Comment jouer

Utilisez z/q/s/d + la souris pour vous déplacer. Modifiez les paramètres graphiques pour un FPS plus bas/élevé. Collectez des bonus, améliorez vos stats, explorez le jeu et amusez-vous. Important : dans les paramètres graphiques : Quantité : nombre de cubes aléatoires générés pour le niveau, ne mettez sur Épique que si vous avez une machine puissante. (NÉCESSITE UN REDÉMARRAGE). Distance : distance de rendu, n'affecte pas beaucoup sauf s'il y a beaucoup de cubes. Qualité : qualité des textures (je conseille de mettre celle-ci au maximum et d’ajuster les autres en conséquence) (NÉCESSITE UN REDÉMARRAGE)

Mises à jour des développeurs

Jul 27, 2011 2:57pm

I’m currently working on a similar game with extended features and this probably will stay here just as a test playground.

Commentaires

0/1000
EPR89 avatar

EPR89

Jul. 28, 2011

2
0

Make sure that the camera rotates around the ball to guarantee that the player can always see it.

Jondalar19 avatar

Jondalar19

Jul. 27, 2011

6
2

The graphics are cool, they could be pulished though. About the game itself, it lacks of an objetive. Even when the "world" where it is is beautyful and coloured, without a clear objetive it gets boring after a while. I didn't get why or when I changed from level, for example. That disencourage the players to keep playing. Well, that is the most important of a game. Something else, but only because I always like it, is a storyline. It gives the game some sense, even when it is not essential to make it a good game. 4/5 for now!

Minimally avatar

Minimally

Jul. 28, 2011

1
0

This looks great! There seems to be a lot happening, but nothing for the player to necessarily do. I think a clear goal to get from point A to point B would be nice. Along the way the challenge could be jumping from moving platforms, timed hazards/objects to avoid, puzzles using switches/levers, wind pushing the ball around or any other platform game challenge. Another incentive could just be coins to collect within a level, or items to find/destroy in a set time etc.

TylerJaden24 avatar

TylerJaden24

Jul. 27, 2011

2
3

Marble Blast.

RoseBud88 avatar

RoseBud88

Jul. 27, 2011

1
1

remionds me of glover for n64 only without a glove and 3d