Infected Assault TD

Infected Assault TD

par AssemblyBandit
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Infected Assault TD

Note:
3.2
Sortie : January 13, 2018
Dernière mise à jour : February 01, 2018
Développeur: AssemblyBandit

Tags pour Infected Assault TD

Description

Installez et améliorez des tours pour défendre les civils contre l’apocalypse zombie.

Comment jouer

Appuyez sur F pour passer en plein écran. Cliquez sur les icônes de tourelles pour les acheter. Les tourelles peuvent être placées lorsque la case en dessous est blanche. Les zombies commenceront à arriver dès que la première tourelle est posée. Une bonne stratégie consiste à forcer les zombies à zigzaguer entre les tours. Certains zombies sont immunisés contre certaines tours, alors essayez d’alterner les types de tours lors du placement. Si un type de zombie passe toujours, placez/améliorez les tours qui sont plus efficaces contre lui. Laissez un commentaire ou envoyez-moi un message si vous trouvez des bugs ou souhaitez suggérer des fonctionnalités. Si vous utilisez un navigateur 32 bits, vous pourriez avoir une erreur de mémoire au démarrage. Redémarrer votre navigateur corrigera le problème. Personnellement, j’ai cette erreur quand trop d’onglets sont ouverts. Je ne veux pas mettre à jour mon navigateur. Si le problème persiste, faites-le moi savoir.

Mises à jour des développeurs

Feb 1, 2018 10:37pm

v1.4 new boss enemy added.

Commentaires

0/1000
petesahooligan avatar

petesahooligan

Jan. 15, 2018

8
0

I think that slightly higher rewards for mob kills and slightly less level bonuses would make the game more interactive. I feel like I do almost everything between levels.

AssemblyBandit
AssemblyBandit Développeur

That's true, I'm going to work on adjusting it. The main reason I went with that is because after wave 50 you stop getting bonuses but kill massive amounts of enemies getting enough money to keep upgrading stuff. I'll just limit the money you get after 50 though.

KrunchyFried avatar

KrunchyFried

Jan. 14, 2018

6
0

It's a good, competent TD, although it feels it needs just an extra something to keep the player interested (I'm typing this with my towers blasting away in the background, and might keep this running while I make a cup of tea). Graphics are also important when you spend a lot of the game just watching what's happening- and possibly zooming in would help bring out the detail- there's a lot of dead space in the corners to rearrange the interface items to give a better focus.

AssemblyBandit
AssemblyBandit Développeur

Thanks, I like being able to let the game run while I'm doing something else, ha! Zooming is something I didn't think about until a while into making it. To keep a good size play area I made the zombies/towers smaller. Its not so bad in fullscreen but the UI does get in the way. I'm going to make the UI slide out of the way when I introduce some more levels.

darlanquionha avatar

darlanquionha

Jan. 20, 2018

5
0

Wave 220 and still going, no signs of stopping.

bxgolden avatar

bxgolden

Jan. 21, 2018

4
0

I agree with most of the comments, it needs balance adjustement. Just placing some basic towers and some upgrades it runs without the need of supervision (actually I'm at wave 25 and I dont need to touch anything, last build was on wave 10). Moreover I think that the graphic layer that appears when clicking a tower must be removed/changed because I spent the majority of the time looking at the game through a blue layer

AssemblyBandit
AssemblyBandit Développeur

v1.3 is more balanced. Modifying that layer is a good idea, it actually takes up a bunch of resources anyway. I will try to change it up in the future, maybe only keeping the red tiles showing.

ChrisWar666 avatar

ChrisWar666

Jun. 10, 2018

3
0

Aww, lost all game progress. No deleted cookies or anything, just closed browser and came back to nothing. Couldn't see a way to manually save :(