32768 Invaders
par AvshalomHeiro
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32768 Invaders
Tags pour 32768 Invaders
Description
Un shooter inspiré de Space Invaders avec un style rétro et des envahisseurs générés aléatoirement parmi 32 768 possibilités, d’où le nom. Éliminez les envahisseurs. Attrapez l’or pour augmenter votre multiplicateur. Rater de l’or le diminue. Ne paniquez pas. NE MOURREZ PAS. Maintenant avec des niveaux de difficulté : en facile, la cadence de tir ennemie est réduite ainsi que le nombre de tirs dispersés. En contrepartie, il faut maintenant deux pièces d’or pour augmenter votre multiplicateur.
Comment jouer
Espace pour tirer. Flèches pour se déplacer. 0 pour activer/désactiver le son.
Mises à jour des développeurs
Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.
Commentaires
UziMonkey
Apr. 15, 2010
That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.
Tukkun
Mar. 23, 2010
Too much spacebar-bashing. Randomly generated invaders are good though.
lkkillian
Mar. 21, 2010
I must be retarded, stupid game. 1/5
VDOgamez
Mar. 21, 2010
I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.
AvshalomHeiro
Mar. 21, 2010
I'll work on the kong api.
As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.