Orbit Idle Redux

Orbit Idle Redux

par Barbasu
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Orbit Idle Redux

Note:
3.5
Sortie : June 30, 2018
Dernière mise à jour : July 20, 2018
Développeur: Barbasu

Tags pour Orbit Idle Redux

Description

Explorez la galaxie, découvrez et colonisez de nouvelles planètes pour étendre votre empire galactique.

Comment jouer

Découvrez ! Colonisez ! Améliorez !

Mises à jour des développeurs

Jul 20, 2018 2:51am

-Added a boost button for colonizer ship (press and hold E to use the boost and increase its speed considerably. Costs 10 energy per sec.

Commentaires

0/1000
ddueber avatar

ddueber

Jul. 13, 2018

96
1

1. Energy is way too slow. 2. Time traveling gives too small of a bonus, and should probably give a bonus relative to my total production. 3. To make the game a bit more interesting, you could add different planet types (limited satellites but cheaper upgrades, or super energy producer but no income, etc)

Barbasu
Barbasu Développeur

A great suggestion. Will do something about this in next update. Thanks!

NormaTheNorman avatar

NormaTheNorman

Jul. 06, 2018

70
1

Perhaps the planet list on upper right could also go gold when planet is completed. I end up passing through that list a lot. Also it would be nice to have the earlier fully upgraded planets (the ones before gold indicator was implemented) show up as gold as well.

EvilGM avatar

EvilGM

Jul. 17, 2018

61
1

I think that the number of planets being fully upgraded should give some kind of boost. Either once you fully upgrade the planet it gets a massive output boost, or the number of maxed planets has some impact upon a reset. There should be some benefit to it other than completion itself.

aziz70 avatar

aziz70

Jul. 14, 2018

34
1

Please add a max or x10 multiplier shortcut for not pressing 50 times to maximize something.

Barbasu
Barbasu Développeur

Will do in next update, thank you.

sirspikey avatar

sirspikey

Jul. 01, 2018

22
2

Mouse drag the screen would be nice, instead of having to use the arrows

Barbasu
Barbasu Développeur

I've just added that. Thanks for feedback.