Void Arcade 0.5

Void Arcade 0.5

par Baturinsky
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Void Arcade 0.5

Note:
3.1
Sortie : May 11, 2010
Dernière mise à jour : May 12, 2010
Développeur: Baturinsky

Tags pour Void Arcade 0.5

Description

Shooter spatial explosif. 19 armes et capacités pour éliminer 8 types d’ennemis. Le jeu est entièrement jouable, bien que ce ne soit qu’une fraction de ce qui sera disponible dans la version complète. Ce moteur sera également utilisé dans Void 2.

Comment jouer

Déplacement : WASD ; Q,E : capacités spéciales ; ZXC : raccourcis d’armes modifiables ; toutes les autres lettres : armes ; ? : instructions détaillées du jeu ; Tab, = : pause

Mises à jour des développeurs

May 11, 2010 10:15am

Enemy numbers reduced, but they are stronger and more balanced.
Much less (but still lots) fireworks and foreground stars.
Time limit reduced to 3 minutes, but scores are gained faster.
Some other fixes and rebalances.

Commentaires

0/1000
Baturinsky avatar

Baturinsky

May. 11, 2010

10
0

Thanks for suggestions. I'll do something with stars. Most likely, there will be different number of stars (or other background junk) in different game levels.

Weapon switching is a little unwieldy, yes. That's why there there are bindable shortcuts for most used of them. If there are ideas how to make switching 19 (or even more eventually) guns, I would be happy to hear:) May be allowing to rebind all buttons...

As for too much enemies, explosions, etc. It looks and plays considerably different from usual shooters. But that is kind of a point. I was hoping people would like it... And enemy ships and projectiles are colour-coded so they are visible both on black and red background.

Dugra avatar

Dugra

Jul. 09, 2010

7
0

I agree with Sic. I'm personally hoping for something more like Void, but the new weapons will be a nice addition. Co-op would be amazing, too.

Krafen avatar

Krafen

Oct. 03, 2010

16
2

I suggest focusing on Void 2. A full version of this game would not hold interest for long. A sequel to Void, however, could be a great game.

echy avatar

echy

May. 11, 2010

10
1

Nice! The weapon switching system is quite difficult to handle while maneuvring thoug. The main problem is a lack of some ultimate goal in this game and the 'generic' look. Also it seems that I don't really need to care for directions; enemies are most of the time somewhere else, I rarely see them on the screen...

SicMirx avatar

SicMirx

Jun. 23, 2010

13
2

While I fully enjoy the original Void, I do hope this isn't what Void 2 will be like. I'm guessing/hoping that a single ship will not have access to 17 weapons. >.< I liked the customization limitations of Void 1. I don't want a mindless click and play game. I mean, I realize this is the "arcade", but please stick with what Void 1 was like for campaign. Perhaps even a Galactic Conquest-like thing? Teammates? Mulitplayer co-op? Rage will be an Arcade thing only, I hope, right?

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