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Towers Eat Monsters

Towers Eat Monsters

par BlankbullGames

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Towers Eat Monsters

Note:
3.0
Sortie : February 03, 2020
Dernière mise à jour : February 03, 2020
Développeur: BlankbullGames

Tags pour Towers Eat Monsters

Description

A tower has erupted in the middle of your town, hosting various monsters.

Gameplay is a mix between dungeon crawler/monster collector and item management.

Fight your way through the tower against other monsters and level up your monster, can you reach the top floor before you run out of mana or health?

A dark story. Terminals are spread around the tower, leaving messages to read, could they be the key to finding out how this tower emerged and what it wants?

Change your monster by finding eggs in the tower, each with their own abilites, strengths and weaknesses. By hatching them, you will be able to equip them and journey further into the tower.

Take up to three monsters at once by finding collars in the tower.

Collect items, spells and equipment along the way to make your monster stronger and help you survive.

Upgrade your town by improving buildings giving you access to new features such as a shop or fusing monsters together.

Six different ranks of monsters, the higher the rank the stronger the monster.

Many items to collect but you need to decide what’s important what to take and what to leave behind.

The game automatically saves after reaching a new floor in the tower, so you can resume if you quit or you can choose to save and quit at any floor from the settings.

Comment jouer

Mouse only - Left mouse button.

To enter the tower:
* Click change monster top left of screen, click equip on the monster, click X to exit, then click enter tower.

In the tower:
* Your character has a white border and can only see what's around it.
* Click a tile next to you to reveal whats hidden around you.
* Click a monster to do battle
* Find the exit to go up to the next floor (green circle).
* If you run out of HP/MP, leave the tower and return, your HP/MP will be refreshed.
* The exit can be hidden under a monster or rock.
* Iif your HP is less than 0, you may use a potion to top up and fight again or leave the tower.
* If you kill all the monsters on a floor, you get a double exp item if your bag is not full. When you use it, any monster you fight on the same floor will give you double experience points. (So don't use it on the floor you got it.) It will stop working if you exit the tower or go up to the next floor.
* Collecting a collar allows you to take an additional monster into the tower. You only need 1 monster equipped, the 2nd monster can be in your bag. In the tower, click your bag, then the 2nd monster and click equip, you will switch monsters.

Outside Tower:
* Hatch eggs in your house.
* Store monsters in the monster den in your house.
* Store items/eggs in the vault in your house
* Sell items in the market.
* Build improvements in carpentry.
* Items can only be used in tower.

Commentaires

0/1000
TheZeu avatar

TheZeu

Jan. 28, 2020

5
0

I merged or somehow lost my only two monsters, now I have none, and can't continue. A warning or some sort of protection against that is needed.

Zittarrix avatar

Zittarrix

Jan. 26, 2020

4
0

Bug: https://prnt.sc/qtb40v

Zittarrix avatar

Zittarrix

Jan. 25, 2020

4
0

Need: Add the output of numbers in the 1eX format. When the monster’s experience goes into millions, the number starts to run out of space.

chaosguard avatar

chaosguard

Mar. 29, 2020

4
0

Items should stack. Especially gems and eggs. Playing an inventory management game is not so fun. Also, a lot of clicks should be eliminated. Very simple example: When you land on coins, just pick them up. Also would go a long way to eliminate the after battle "leave" window; this alone would be massive. Just show me the xp earned in some scrolling text and keep it moving. SpellBallEther should be a one time use +6 MP item; that would eliminate several clicks. When using spells, the selection square should be bigger so you dont engage the monster in a fight instead of casting on it. Learn ability screen is a bit confusing - ended up killing off my main dude since I thought I was supposed to select the new ability I want thereby keeping the other monster alive. I could go on an on. Anyways. Stack items. Less clicks. Would make the game much better for others. I finished it.

Zittarrix avatar

Zittarrix

Jan. 25, 2020

4
0

Need:
1. The ability to create external preservation of progress. (with the update, the game went from the beginning. The 49th floor was)
2. The ability to start the game again.
3. Something needs to be done with the skills of monsters. The price of one skill is one mana, the other six. There is almost no difference in damage. This is a little wrong.
4. would like objects increasing characteristics to be global