Night and Day (GitD Edition)

Night and Day (GitD Edition)

par BobJanova
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Night and Day (GitD Edition)

Note:
2.6
Sortie : February 10, 2013
Dernière mise à jour : February 10, 2013
Développeur: BobJanova

Tags pour Night and Day (GitD Edition)

Description

Build up your base during the day to protect yourself during the night, until you can reach the cave and keep it lit up.

This game was created for the 'Game in Ten Days' contest.

Comment jouer

Mouse to select tiles and build structures, arrow keys to move the map.

Mises à jour des développeurs

Feb 15, 2013 10:41am

This is officially the winning game of GitD no. 29! Competition thread here: http://www.kongregate.com/forums/4-game-programming/topics/325289-gitd-29-voting.

Thanks for the feedback, it is useful for developing this concept into a full game.

Commentaires

0/1000
MoratGurgeh avatar

MoratGurgeh

Feb. 11, 2013

11
0

Oh yeah, and the time compression should be reset to x1 at the start of a level. I often finished a level on x9 and then had to restart the next level as it started off zooming along at x9 :)

MstrRich avatar

MstrRich

Feb. 10, 2013

8
0

Definitely not an easy game. A lot of trial and error on how much energy you need to produce/conserve until you get to a point where you can keep your metal factories running through the night. Overall a good and challenging game.

DanielDrache avatar

DanielDrache

Feb. 11, 2013

8
0

In the tutorial the text balloons would move on to the next before I had read them, Needs background music & I would like slightly better graphics. But 4/5 cause its a great game

DanielDrache avatar

DanielDrache

Feb. 11, 2013

7
0

Also would be great to be able to pause/Ultra Slow speed and be able to build plan

Gigathorn avatar

Gigathorn

Feb. 19, 2013

4
0

the concept is good, i hope the sequel will be better because this game need a lot more of little things to be a hit. - i would like to click and drag the map - a RESET/QUIT/RESTART button when you made a mistake !? - demolishing just after building (2-3s) should be refound - a bestiary to understand what monster i will encounter - a reset speed x1 when reaching night/day/end game. - lightning building when you move your mouse cursor on them, because when it's dark you can't find anything - an arrow is not a creep !? if you manage to implement this game why don't you polish it with one basic design of a monster... - the tutorial is very very useless, and you don't have enough time to read all your explanation : a simple description of what to do and how to do it could do the job better.