Viaduct Designer

Viaduct Designer

par Boison
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Viaduct Designer

Note:
3.2
Sortie : August 22, 2012
Dernière mise à jour : August 22, 2012
Développeur: Boison

Tags pour Viaduct Designer

Description

Jeu d’action-puzzle unique dans un style steampunk. Concevez des ponts, livrez la cargaison.

Comment jouer

Flèches pour changer la vitesse. Espace - pour passer en mode concepteur, pour chasser les animaux. B - klaxon. R - recommencer le niveau.

FAQ

Qu'est-ce que Viaduct Designer ?

Viaduct Designer est un jeu de puzzle et de construction basé sur la physique, développé par Boison, où les joueurs conçoivent et construisent des ponts pour permettre aux trains de traverser les ravins en toute sécurité.

Comment jouer à Viaduct Designer ?

Dans Viaduct Designer, vous construisez des ponts à l'aide de différents matériaux de construction et les testez pour voir s'ils peuvent supporter le poids d'un train qui passe sans s'effondrer.

Quel est l'objectif principal dans Viaduct Designer ?

L'objectif principal dans Viaduct Designer est de réussir à créer des ponts solides qui permettent aux trains de traverser différents types de terrains à chaque niveau.

Viaduct Designer propose-t-il une progression ou des améliorations ?

Viaduct Designer comprend plusieurs niveaux avec une difficulté croissante et des défis environnementaux variés, mais ne propose pas d'améliorations traditionnelles ou de système de progression approfondi.

Sur quelle plateforme peut-on jouer à Viaduct Designer ?

Viaduct Designer est un jeu sur navigateur jouable sur le site de Kongregate.

Commentaires

0/1000
LexMortis avatar

LexMortis

Aug. 22, 2012

58
3

Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.

MutantBear avatar

MutantBear

Aug. 22, 2012

35
2

The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.

Krakenen avatar

Krakenen

Aug. 22, 2012

34
3

This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. There’s bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.

gilisepic avatar

gilisepic

Aug. 22, 2012

38
5

this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points

lambassadeur avatar

lambassadeur

Aug. 22, 2012

24
3

Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.