Silent Runner

Silent Runner

par Clydeicus
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Silent Runner

Note:
3.4
Sortie : August 18, 2011
Dernière mise à jour : August 25, 2011
Développeur: Clydeicus

Tags pour Silent Runner

Description

Dans Silent Runner, vous pilotez un sous-marin et partez en mission pour nettoyer des territoires de navires hostiles. Vous disposez d’un grand nombre de torpilles puissantes, d’un SONAR pour détecter les ennemis, et bien sûr de la capacité de plonger et de vous cacher sous l’eau. Avez-vous ce qu’il faut pour maîtriser l’art de la furtivité marine ?

Comment jouer

Flèches - Accélérer / Diriger le sous-marin / Tourner le périscope. Barre d’espace - Activer/Désactiver le SONAR. Maintenir Z - Viser la torpille avec les flèches. Relâcher Z - Tirer la torpille. C - Remonter. X - Plonger. P - Activer la vue périscope OU remonter à la profondeur du périscope. Si vous êtes échoué ou bloqué, maintenez 0 (zéro) pendant cinq secondes pour recommencer le niveau. Vous pouvez aussi maintenir 0 et 1 pour revenir à l’écran titre, si cela vous amuse.

FAQ

Qu'est-ce que Silent Runner ?
Silent Runner est un idle game sur le thème du sous-marin développé par Clydeicus, où vous gérez et améliorez l'équipage et l'équipement de votre sous-marin au fil de missions sous-marines.

Comment jouer à Silent Runner ?
Dans Silent Runner, vous assignez et améliorez les membres de l'équipage, débloquez de meilleurs modules de sous-marin et complétez diverses missions sous-marines pour gagner des ressources et progresser.

Quels sont les principaux systèmes de progression dans Silent Runner ?
Silent Runner propose la gestion de l'équipage, l'amélioration des modules et l'optimisation de l'équipement comme systèmes de progression principaux, permettant à votre sous-marin de devenir plus performant au fil des missions.

Silent Runner propose-t-il une progression hors ligne ?
Oui, Silent Runner est un idle game qui permet d'accumuler certaines ressources et de progresser même lorsque vous êtes hors ligne.

Sur quelles plateformes peut-on jouer à Silent Runner ?
Silent Runner est un idle game jouable dans le navigateur sur le site de Kongregate.

Mises à jour des développeurs

Aug 18, 2011 11:01pm

8/25/11 NEW! Survival mode!!! How many ships can you sink before you get sunk yourself?

8/22/11 UPDATE:

- Fixed the AI ship behavior. They should no longer be ramming into the walls at every opportunity.

- Bugfix: Torpedo SONAR alert sound wasn’t playing
+ Passive sonar now makes a warning sound when enemy ships are near, also when enemy ships are alerted to your presence.
+ Title screen spiffification

8/19/11: Thanks to mykael’s, brenden355’s, Ralfo’s, and ideastudios’ helpful comments:

+ N, S, E, W added to radar

+ Periscope view added. Press P to toggle periscope mode if at periscope depth or above. Pressing P while underneath periscope depth will send the sub up to the proper depth.

  • Sub now reverses when pressing down

+ Passive sonar added. When enemy ships are near enough, they will flash red through the fog as if active sonar had been used, but without the PING! sound.

+ Maps for levels 2, 3, and 4 have been expanded/improved. Old small square map relegated to level 1.

  • Torpedo aiming has been fixed.
  • Boat rudder physics fixed

Commentaires

0/1000
boringegg avatar

boringegg

Apr. 20, 2012

27
1

Needs a depth gauge and speedometer to show your speed and depth and also speed of descent if possible. Yeah, destroyers are way too fast upon detection.

mykael avatar

mykael

Aug. 19, 2011

41
2

Good start. Things to add - N, S, E, W (and heading) to the radar map so I can see what heading I'm sailing. V - climb to periscope depth. P - Magnified periscope view. When steering, it should turn me as long as I have forward velocity, not just when I accelerate. Pressing down arrow when stationary should make me move astern. Currently I'm stuck rammed into the side of the last destroyer. Torps don't work at 0 range. And I'll second the call for bigger maps. This game play stuff is probably more important than adding more detailed scenery. The scenery seems fine to me.

Clydeicus
Clydeicus Développeur

Hooray! Now I have something better to do today than saunter about the house in a self-indulgent swagger. :D

brenden355 avatar

brenden355

Aug. 19, 2011

57
4

Intricate enough the Ascend and Descend is cool but could you have made bigger maps and better scenery the 3D is great tho. So over all a nice game with just abit of improving then it could be totally awesome

Clydeicus
Clydeicus Développeur

...And here I was afraid the maps were already too big! Thanks for your constructive comment, some trees and buildings on the cliffs and islands would be a good idea... maybe even some underwater stuff? I can see to adding some scenery to the maps and tweaking them for increased awesomeness... after I get some sleep of course! :D

xenoargh avatar

xenoargh

Oct. 10, 2011

46
3

Really great idea for a game :-) A few suggestions: 1. Destroyers seem to suddenly move really, really fast sometimes when they detect you- they go from zero to right on top of the sub. They sit around too much, imo, but then go hyper-active, which just feels weird. 2. If they fire a torpedo, play a warning sound (IRL, torps are heard on sonar). 3. I know it's not realistic, but strafe with Q and E would make moving around a lot less of a hassle sometimes. 4. Going to periscope depth takes too darn long, same with diving. I know IRL it's not fast, either, but it's a game and I'd like it faster. 5. Some sort of "stealth bar" showing how sneaky you're being would be awesome. 6. Add enemy boomers and attack subs and minefields, plus a big challenge of trying against a carrier's screen (random sonobouys, heh), and you have a very sweet game here. 7. The art's not really that important, although it'd be nice to not always be in fog.

Clydeicus
Clydeicus Développeur

These are great suggestions! I know that I'm definitely going to do a sequel to this game, but I'd like to not make it consecutively to this one and first do an unrelated game instead. It will most certainly happen though.

kogut9 avatar

kogut9

Apr. 06, 2012

19
1

there should be pressure resistance that don't let you silk too long and too deeply (slowly renovate when you emerge)