Eternal Journey
par CoffeeAndCode
Eternal Journey
Tags pour Eternal Journey
Description
*Eternal Journey est un endless runner RPG fantasy*. Era, le monde des sept royaumes, est en guerre. Le Dieu Déchu, cherchant à conquérir le trône suprême du temple des dieux, a déclaré la guerre aux races mortelles et invoqué son armée des ténèbres. *Vous êtes le seul espoir !* _Si vous aimez les jeux RPG ou les jeux fantasy (comme Zelda), Eternal Journey est fait pour vous !_
Comment jouer
Utilisez la souris pour naviguer dans les menus. Z pour attaquer. X ou M pour sauter. P pour pause.
Mises à jour des développeurs
Version 1.0.1
- New buttons’ configuration
- Bugfixes and general improvements
FAQ
Qu'est-ce que Eternal Journey ?
Eternal Journey est un jeu d'aventure idle développé par Coffee And Code où vous guidez un héros à travers des niveaux infinis générés de façon procédurale.
Comment jouer à Eternal Journey ?
Dans Eternal Journey, vous gérez un personnage qui explore automatiquement des donjons et combat des monstres, collecte du butin et progresse pendant que vous améliorez ses compétences.
Quels systèmes de progression existe-t-il dans Eternal Journey ?
Eternal Journey propose des améliorations, de l'équipement et des bonus à débloquer qui permettent d'augmenter les statistiques de votre héros et d'avancer plus loin dans les niveaux d'aventure.
Eternal Journey propose-t-il une progression hors ligne ?
Oui, Eternal Journey permet à votre héros de continuer à progresser et à gagner des récompenses même lorsque vous êtes hors ligne, comme dans de nombreux jeux idle.
Quelles sont les principales fonctionnalités d'Eternal Journey ?
Eternal Journey inclut des donjons procéduraux, une exploration et des combats automatiques, une variété d'améliorations, une progression hors ligne et une progression à long terme typique des clickers et jeux idle.
Commentaires
N7791
Jul. 02, 2016
Great graphics, nice music. Controls are sometimes unresponsive. I don't see why the adventurer must avoid all obstacles, he could very well land ON rocks, for example. Not sure collisions are too accurate. Far too much grinding. And with such a fine game engine, you could make a game deeper than a simple endless runner. For starters, I'd love to see a world map to link various levels, non-linear would be great, etc.
Hi N7791, nice to meet you. Thank you for your compliments. Yes, it should be nice to have a game more deeper, but for our first title we decided to work on a small game. In the future, if the game achieves good results, we'll improve it or we'll start to work on a second title. But the map is a great idea. I'm starting to think about it. Thank you!
innmerchant
Jul. 12, 2016
Thanks for the quick bug fix! From the word go, this is my favorite Runner. Great genre mash-up with the leveling, RPG stuff. Alchemy upgrades are a great addition. It's great that every character is attainable to purchase and has their own goals. 5/5. For future versions/sequels maybe a visual change/element to upgrading and/or a character-specific potion, like temporary flight for wizards, temp auto-fire for bow, longsword (range) for warrior, ground effect for hammer, life-steal for assasin, etc. More reason to level every class. Thanks again, great game! <3
Thank you for your idea :D I put them on my notepad for the future. And, when the K+ Beta is over, feel free to tell to your friend about the game :D
N7791
Jul. 03, 2016
Thanks for your replies, CO2. Yes, I have also bought the magician and the elf (12500 gold to level-up is really expensive).
As you can read in other comments, we're working on a patch with some improvements AND a rebalancing of coins e diamonds costs. But keep in mind that level up is the only monetization mechanic in the game and also is not mandatory.
N7791
Jul. 03, 2016
It's really annoying not to be able to hit more than one-two enemies in a row (delay between attacks is far too long). Ofc you can (and should) jump over what you can't hit, but once there are fireballs and deadly ceilings, or 3 or more enemies, you die.
You can level up the first character in order to have more attack before the delay. Or, if you prefer, you can buy a second character (my suggestion is the dwarf, but many players like the elf :D), that have a different attack system.
chaosguard
Jul. 21, 2016
Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.
Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!