Classic Nurikabe Light Vol 1

Classic Nurikabe Light Vol 1

by Conceptis
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Classic Nurikabe Light Vol 1

Rating:
3.6
Released: May 04, 2011
Last updated: May 04, 2011
Developer: Conceptis

Tags for Classic Nurikabe Light Vol 1

Description

The object is to create islands by partitioning between clues with walls so that the number of squares in each island is equal to the value of the clue, all walls form a continuous path and there are no wall areas of 2x2 or larger. Each island must contain one clue and be isolated from other islands horizontally and vertically.

There is only one unique solution for each puzzle.

How to Play

First click fills the square to indicate it is part of the wall, second click marks a dot to indicate the square is part of an island and third click brings the square back to its original state. Multiple squares may be filled or dotted by dragging the mouse.

Developer Updates

Jan 2, 2013 11:43pm

New! Conceptis Nurikabe: Addictive Island-Forming Puzzles for iPad and iPhone – Download FREE

FAQ

What is Classic Nurikabe Light Vol 1?

Classic Nurikabe Light Vol 1 is a logic puzzle game developed by Conceptis and published on Kongregate, based on the traditional Nurikabe puzzles.

How do you play Classic Nurikabe Light Vol 1?

In Classic Nurikabe Light Vol 1, you solve grid-based logic puzzles by shading cells to create an island and sea pattern that follows specific numeric clues.

What is the main objective in Classic Nurikabe Light Vol 1?

The main objective is to fill in the grid correctly according to the Nurikabe rules, forming islands of white cells with the given numbers and connecting all shaded cells as a single continuous sea.

Does Classic Nurikabe Light Vol 1 have levels or progression?

Yes, Classic Nurikabe Light Vol 1 features multiple preset puzzles, each serving as a separate level that increases in complexity as you progress.

Can you play Classic Nurikabe Light Vol 1 on any platform?

Classic Nurikabe Light Vol 1 is a browser-based puzzle game and can be played on any device that supports web browsing and Flash or HTML5, depending on the platform version.

Comments

0/1000
Kactus04 avatar

Kactus04

May. 04, 2011

44
1

Nurikabe is a little more difficult to grasp than the rest of the puzzle games so far released by Conceptis, but that doesn't mean it's a bad game. I quite enjoy Nurikabe, once I figured out how to play (been playing on their main site for a while now). Thanks for bringing out Nurikabe Light!

goerts avatar

goerts

Sep. 07, 2011

32
1

@annethis, you dont have to check your game, that is an optional tool to help people if they made a mistake and cant figure out what, otherwise your only cheating yourself out of a good game by using the check puzzle button to solve it. you might as well click see solution if thats all your going to do

metagamer avatar

metagamer

May. 04, 2011

52
4

I was about to complain about not accepting a good solution after doing the last of the size ten puzzles, however, i did find two things: One: Every "island" must have a number in it. Two: Check very carefuly that there are no 2x2 fields of black. Three: Make sure all the walls are connected. The rules does restrict a lot and it it not always easy to see what went wrong, would have helped if there was the possibility to find your error.

Musickid43 avatar

Musickid43

May. 04, 2011

45
5

It's good to see a puzzle game that uses logic with no guessing needed, and only one possible solution. If you think you have the solution and it is not accepting it, then you have missed something.

Doomer123 avatar

Doomer123

May. 05, 2011

28
3

those who have a problem: look at the rules!
rules(copy-pasted it):
Each puzzle consists of a grid containing clues in various places. The object is to create islands by partitioning between clues with walls so that the number of squares in each island is equal to the value of the clue, all walls form a continuous path and there are no wall areas of 2x2 or larger. Each island must contain one clue and be isolated from other islands horizontally and vertically.