Bloody Night

Bloody Night

par ConquerorStudio
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Bloody Night

Note:
3.5
Sortie : July 31, 2014
Dernière mise à jour : August 07, 2014
Développeur: ConquerorStudio

Tags pour Bloody Night

Description

Quelqu’un a ouvert la porte sombre et toute l’armée veut dominer ce monde. Une à une, les villes sont tombées. Et alors que tout espoir semblait perdu, un homme porte tout l’espoir de l’humanité. Pourrez-vous survivre à cette folie ?
*À la une :*
- Beaucoup d’armes et d’améliorations.
- 12 niveaux.
- 4 zones différentes et des boss.
- De nombreuses vagues d’ennemis difficiles.
- 31 succès à remporter.

Comment jouer

Contrôles :
- A/S/W/D ou flèches directionnelles pour se déplacer.
- 1/2/3/4/5 pour changer d'arme.
- Q pour changer rapidement d'arme.
- E pour appeler la prochaine vague.
- Souris pour viser.
- Clic gauche pour tirer.

Mises à jour des développeurs

Aug 7, 2014 11:41am

- Spider and Behemoth tweak

Commentaires

0/1000
IHateCanabalt avatar

IHateCanabalt

Aug. 07, 2014

106
1

This game could be a real hit here on Kong, but it still has some serious flaws. Many were mentioned before: 1. enemies get stuck behind houses (pathfinding) 2. new weapons should be much stronger than the previous one (also show which exact damage they make) 3. a minimap or at least red arrows that show from where enemies come 4. health status for the minitowers 5. 'end the level' button 6. 'gold and ammo' - HUD onscreen 7. most gold for achievements system doesnt seem to be perfect 8. many spelling errors (maybe a native english speaker here on Kong can help you locating them, open a forum thread for it?)

densch avatar

densch

Jul. 31, 2014

52
1

The time after killing the last enemy and the 'level cleared' message is a bit too long.
Or give us a button to 'end the level' whenever we feel like it.
So we can loot as long as we need.

ConquerorStudio
ConquerorStudio Développeur

Looks like a good idea. We will consider it. Thank you for your input.

Suuljin avatar

Suuljin

Aug. 01, 2014

94
4

For those confused about the price money: most of it comes from achievements. Clearing level 1 with only the starting weapon nets you 15k, plus an extra 1k for your first kill. All the kills and combos you rack up are close to meaningless compared to that. So the problem is not inconsistency, but the fact that everything except achievement rewards are entriely insignificant.

Igor83185 avatar

Igor83185

Aug. 10, 2014

9
0

WARNING: The prioritization of enemies means that your towers and the electrocutor NEVER target bosses. You can be standing right NEXT to the boss, but you shot will only hit if there is an enemy BEHIND them that the homing projectile is trying to get.

This is a major flaw, especially with a homing weapon - automatic towers and weapons should target the nearest threat - period.

CluelessWonder avatar

CluelessWonder

Aug. 01, 2014

35
4

On the 2nd level, I had a case of "the level does not end". All waves were done, all enemies dead (made several laps of the stage to make sure). But the level complete popup never came, so the only option was to Return to Map in exchange for no reward and doing the whole thing over.

ConquerorStudio
ConquerorStudio Développeur

Thank you for the report. We'll find the case then. Hope you still like the game.