Lute Quest 2
par CuriousGaming
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Lute Quest 2
Tags pour Lute Quest 2
Description
Ces satanés démons ont volé l’idole de l’oisiveté ! Pouvez-vous la récupérer ? Un RPG épique basé sur du texte.
Comment jouer
Ceci est un jeu idle. Votre héros puissant s’aventurera dans le donjon et combattra tout seul, mais vous pouvez l’aider un peu. Dépensez des points de stats quand votre personnage monte de niveau. Fuyez le combat si ça tourne mal. . Choisissez la fréquence à laquelle votre héros tente de lancer des sorts. Gardez votre réserve de magie pour les combats difficiles. Les pourcentages de toucher et d’esquive concernent un monstre du même niveau que vous. Cela peut varier selon les monstres affrontés.
Mises à jour des développeurs
For GDFierceDiety, who spent more time playing Lute Quest than I spent making it.
I’ve made a few changes, as it appears my estimates were a bit off for high level characters.
XP gain is less for high level characters
High level monsters should hit harder
Only dwarves get the toughness bonus now
High level wizards now spend their spell points more recklessly
25 new monsters!
Commentaires
nimrodplanete
Feb. 03, 2015
Would be nice if there was a reward for completing a dungeon.
JohannasGarden
Mar. 16, 2012
This has gone from being my favorite idle idol game, which is a classification with admittedly little competition, to my favorite of all idle games. It's fun to come back to after leaving it for hours, and the cleverness is fun when I do look during chat. You've really come a long way since your first game! I mean, most developers come a long way since their first game, but I actually remember all of yours ;D
I'm glad you like this one! Idle games are a really curious concept. Wikipedia has no entry for them.
mikke85
Mar. 07, 2012
Here's an idea for you. How about instead of getting random dungeons let a new player always start at a lvl 0 dungeon, if he/she beat it, then he/she goes to a lvl 1 dungeon and so on, same with failing exept you go back a dungeon level. instead of failing a lvl 4 dungeon and then having to go to a lvl 10 dungeon for example.
It's sort of like that already. Except there's some randomness in choosing the dungeon, so you don't end up fighting the same monsters all the time.
mikke85
Mar. 07, 2012
It's a shame this game is so low rates. it's awesome! I really hope you keep updating this!
hofdiddy
Feb. 21, 2014
you should get reward (like stats) if you completely explore an entire area without dying! + if you agree.