Lute Quest 2

Lute Quest 2

par CuriousGaming
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Lute Quest 2

Note:
3.4
Sortie : March 04, 2012
Dernière mise à jour : March 13, 2012
Développeur: CuriousGaming

Tags pour Lute Quest 2

Description

Ces satanés démons ont volé l’idole de l’oisiveté ! Pouvez-vous la récupérer ? Un RPG épique basé sur du texte.

Comment jouer

Ceci est un jeu idle. Votre héros puissant s’aventurera dans le donjon et combattra tout seul, mais vous pouvez l’aider un peu. Dépensez des points de stats quand votre personnage monte de niveau. Fuyez le combat si ça tourne mal. . Choisissez la fréquence à laquelle votre héros tente de lancer des sorts. Gardez votre réserve de magie pour les combats difficiles. Les pourcentages de toucher et d’esquive concernent un monstre du même niveau que vous. Cela peut varier selon les monstres affrontés.

Mises à jour des développeurs

Mar 4, 2012 4:02am

For GDFierceDiety, who spent more time playing Lute Quest than I spent making it.

I’ve made a few changes, as it appears my estimates were a bit off for high level characters.

XP gain is less for high level characters
High level monsters should hit harder
Only dwarves get the toughness bonus now
High level wizards now spend their spell points more recklessly
25 new monsters!

Commentaires

0/1000
nimrodplanete avatar

nimrodplanete

Feb. 03, 2015

17
0

Would be nice if there was a reward for completing a dungeon.

JohannasGarden avatar

JohannasGarden

Mar. 16, 2012

52
3

This has gone from being my favorite idle idol game, which is a classification with admittedly little competition, to my favorite of all idle games. It's fun to come back to after leaving it for hours, and the cleverness is fun when I do look during chat. You've really come a long way since your first game! I mean, most developers come a long way since their first game, but I actually remember all of yours ;D

CuriousGaming
CuriousGaming Développeur

I'm glad you like this one! Idle games are a really curious concept. Wikipedia has no entry for them.

mikke85 avatar

mikke85

Mar. 07, 2012

47
3

Here's an idea for you. How about instead of getting random dungeons let a new player always start at a lvl 0 dungeon, if he/she beat it, then he/she goes to a lvl 1 dungeon and so on, same with failing exept you go back a dungeon level. instead of failing a lvl 4 dungeon and then having to go to a lvl 10 dungeon for example.

CuriousGaming
CuriousGaming Développeur

It's sort of like that already. Except there's some randomness in choosing the dungeon, so you don't end up fighting the same monsters all the time.

mikke85 avatar

mikke85

Mar. 07, 2012

55
4

It's a shame this game is so low rates. it's awesome! I really hope you keep updating this!

hofdiddy avatar

hofdiddy

Feb. 21, 2014

25
2

you should get reward (like stats) if you completely explore an entire area without dying! + if you agree.