A Shift in Time

A Shift in Time

par Daernet
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A Shift in Time

Note:
2.6
Sortie : May 25, 2015
Dernière mise à jour : June 03, 2015
Développeur: Daernet

Tags pour A Shift in Time

Description

Un jeu de plateforme avec un personnage amnésique qui doit voyager dans le temps pour résoudre des énigmes.

Comment jouer

Contrôles de déplacement :
W - Monter les échelles / Sauter
A & D - Aller à gauche & droite
S - Descendre les échelles
R - Réinitialiser le niveau
Contrôles alternatifs : 4, 5/2, 6
Pavé numérique 8 - Monter les échelles / Sauter
Pavé numérique 4 & 6 - Aller à gauche & droite
Pavé numérique 5 ou 2 - Descendre les échelles
S, Espace, pavé numérique 5 ou 2 pour utiliser les objets
L'utilisation des flèches directionnelles est expliquée en jeu au fur et à mesure que vous débloquez des capacités. Les portes menant au niveau suivant sont marquées d'un symbole jaune de Système Quantique Macroscopique, elles devraient être visuellement distinctes des autres portes. Si vous êtes bloqué, essayez de maintenir Shift et d'appuyer sur la flèche du bas pour revenir au Présent, cela fonctionne partout et à tout moment !

Mises à jour des développeurs

Jun 3, 2015 4:13pm

Added Wiring For Levels 7-15 (Note: Wiring won’t be visible unless you have the Upgrade)

Modified Wiring to improve Standards on Levels 6 & 16-19 (most of the wiring is now in the walls where possible)

Increased the Delay time before Switches can be switched again to 0.4 Seconds, to allow robots more time to Change activity levels and hopefully stop them falling through the floors.

Added Key Controls to menu Items, See Underlined Characters for Menus Controls

No longer possible to Shift while Under Collapsible sections, or while they are falling. Updated the Sign at the start of Level 13 to make this clear.

Commentaires

0/1000
nanaboy34 avatar

nanaboy34

May. 26, 2015

5
0

WONDERFUL game, Daernet, I hope to see more levels to this excellent game.
VVV (SPOILER ALERT) VVV

I love the "Light Bridges" idea. It's great. Also the "Attachments" to the goggles. The Levels seem to be working so far. I'm up to 17. Will more levels be made after 20? Maybe bonus levels?

Daernet
Daernet Développeur

If there's enough interest I can always add some of the Original levels which were deemed to be too long and hard in as Bonus Levels, though they won't be too hard once you complete the game, since they are just the combination of a couple of the other levels throughout. I think any additional levels would be *Redacted to avoid plot Spoilers*

Daernet avatar

Daernet

May. 25, 2015

5
0

I am currently working on the issues people have mentioned and plan to upload a new version shortly, my apologies for not replying to individual comments but I don't seem to be able to at present.

Specifically to make the doors leading to the next level more distinct from the Doors leading to the level selection screen.

I also have a couple of bug fixes planned for a few other issues as well.

Thank you everyone for your comments and feedback thus far.

DawnofAshes avatar

DawnofAshes

May. 25, 2015

5
0

Nice use of 'past', 'present' and 'future' to flesh out clean level design into something with more substance. I haven't had any issues with controls, lag or glitches so far. Nicely done, Daernet.

nanaboy34 avatar

nanaboy34

May. 26, 2015

4
0

Also found several blocks in the later levels you can hide in, they don't seem to be affected by the time you use them in.

dr_c_owen avatar

dr_c_owen

May. 25, 2015

4
0

Well I finally figured out how to get to level 4, but it doesn't excuse the fact that there are dozens of doors that just take you back to the level select screen. Hell, there are 3 doors right next to each other on level 2 that all lead to the level select screen. What is the point of that? Just to mess with us? Also, the only level I can reach from the level select screen is level 1. No matter what. Why even have a level select screen? And why do so many doors take me back there? It's so frustrating to go through a door on level 5 that takes me all the way back to the start of the game.

Daernet
Daernet Développeur

The additional Doors at the start of level 2 were meant to imply there were other small bedrooms like the one you start off in in level 1. I have added some additional indicators to the exits to differentiate them better, I am open to suggestions further suggestions The doors on the Level Select Screen, with the Numbers on them, should only allow you to go to levels that you've already reached, if the doors open you should be able to enter them, this is to prevent people from skipping ahead in the story, but also allow people to return to levels they have previously completed if they want to, and to let them skip back ahead to the furthest level they've reached. I was hoping the Sign post would explain as much but I can edit it for clarity if it seems confusing? Some Levels have additional doors scattered around them so if people get bored of replaying a level they can skip out more quickly without having to return to the start of the level.