Jack

Jack

par Dangow
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Jack

Note:
3.0
Sortie : April 22, 2012
Dernière mise à jour : April 22, 2012
Développeur: Dangow

Tags pour Jack

Description

VERSION ALPHA. Jack est un jeu de plateforme 2D à défilement horizontal créé par quatre étudiants du Vancouver Film School Game Design Program. Le projet a été réalisé en moins de deux mois. Pour la toute première fois, le projet Compendium VFS voit une collaboration avec les étudiants du Game Design Program. Jack – Le jeu Flash, fait partie de Compendium VII. Compendium VII : Jack of all Tales raconte l’histoire de la jeunesse de Jack l’Éventreur en utilisant des références à d’autres célèbres Jack de nos contes de fées. ÉQUIPE : Gustavo Moro : Chef de projet et programmeur principal. Matheus Pitillo : Level designer et artiste. Ryan Clark : Artiste et designer sonore. Siddharth C.R. : Programmeur et effets sonores. Collaborateurs : Eduardo Faria (bande-son). Luis Felipe Melo (bande-son). LE JEU PEUT PRENDRE DU TEMPS À CHARGER, CAR LE FICHIER EST TRÈS LOURD. NOUS VOUS DEMANDONS DE PATIENTER JUSQU’À LA FIN DU CHARGEMENT. POUR LA VERSION FINALE, NOUS ESSAYERONS DE LE RÉDUIRE. MERCI ! >>> Pour plus de détails sur le jeu et le programme GD, consultez : Matheus Pitillo – Life at VFS.

Comment jouer

Flèches directionnelles pour aller à GAUCHE, DROITE et SAUTER. A pour accéder à certains portails et portes. S pour poignarder un ennemi. Tous les contrôles sont expliqués en jeu !

Mises à jour des développeurs

Apr 22, 2012 8:31pm

Alpha Version

Commentaires

0/1000
Jacksforeyes11 avatar

Jacksforeyes11

Jul. 21, 2015

1
0

Mathues? Josh? Madness? Sosh?

ZellKFF avatar

ZellKFF

Apr. 23, 2012

1
0

Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)

Dangow
Dangow Développeur

Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 08, 2015

1
1

how do you fix the "white-screen?"

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 05, 2015

1
1

also for me its white screened for a while

Jacky_Boy11 avatar

Jacky_Boy11

Jul. 05, 2015

1
1

STABBY STABBY