Tank'd

Tank'd

par Darkslider13
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Tank'd

Note:
2.6
Sortie : December 07, 2011
Dernière mise à jour : December 07, 2011
Développeur: Darkslider13

Tags pour Tank'd

Description

AIDEZ-MOI INTERNET ! Ceci est un petit jeu en développement, réalisé lors d’un cours de programmation. Il n’est pas terminé, mais j’ai besoin de commentaires constructifs. (Mise à jour) Nouvelles textures, problèmes avec l’apparition des ennemis et l’IA, mais vous pouvez tirer sur des mannequins.

Comment jouer

ASDW -> Se déplacer. 1234 -> Changer d'arme secondaire. Clic gauche -> Tirer. Clic droit -> Tir alternatif. Barre espace -> Mine

Commentaires

0/1000
RaphGP avatar

RaphGP

Dec. 07, 2011

2
0

Battle tank 3D!!! AWESOME LOVE IT, make 200 levels and i'll buy it

petesahooligan avatar

petesahooligan

Dec. 07, 2011

1
0

6) Partner up with an artist that understands UI design. You'll save yourself a TON of time, learn a lot about collaborations, and ultimately create a better game. (Lots of people will give a great game poor ratings because the programmer/developer thought his art was fine.) 7) Fix the little things, like the tank moving faster than the shells. 8) Consider the architectural structure you'll need for graphical features, like tank tracks, muzzle flash, smoke effects, and so on. KEEP IT UP!

petesahooligan avatar

petesahooligan

Dec. 07, 2011

1
0

Okay, well... lots to cover. 1) Intuitive, traditional movement would be better. "Up" to move the tank forward with left and right to steer, rather than up to move up, left the move left, and so on. 2) The turret should follow the mouse. This is a tank and the primary conceit is that the turret can move independently of the chassis. 3) Although you are clearly focusing on the fundamental movement and "play technique" of the game, you will eventually need to establish a reasonable collision system. It seems a bit off just yet. 4) Don't worry about the setting. It's obvious you spent some time on the modeling and scenery, but leave this stuff alone until you address #1 and #2. 5) If you want to get advanced, the tank should feel heavy. You can accomplish this through some momentum tutorials.

Sniper_1940 avatar

Sniper_1940

Dec. 21, 2011

0
0

nice

jgebi avatar

jgebi

Dec. 07, 2011

0
0

there seem to be no enameys add that and could be fun