7 Fences
par DystralEuphorie
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7 Fences
Tags pour 7 Fences
Description
7 fences, 7 puzzles. A simple “game”. Just a game.
Comment jouer
wasd or arrows
space
mouse
Interraction = press 2 or click
j=full screen
echap=cursor
Mises à jour des développeurs
For the general discontent (and I often do not pay attention, because I’m happy with my game) I decided to replace this game with my game, “Island”. I like to make games and be proud ATMOSPHERIC dream that I will share. The last game was not up to my own standards. But I’ve seen so many games here be ugly in my eyes and still be played by hundreds of thousands … between you and me, forcing me to continue to make original games and quality (because my games are) is not encouraging. I try to share with you moods and new concept. I still say I did what I loved!
Commentaires
DystralEuphorie
Feb. 13, 2013
For the general discontent (and I often do not pay attention, because I'm happy with my game) I decided to replace this game with my game, "Island". I like to make games and be proud ATMOSPHERIC dream that I will share. The last game was not up to my own standards. But I've seen so many games here be ugly in my eyes and still be played by hundreds of thousands ... between you and me, forcing me to continue to make original games and quality (because my games are) is not encouraging. I try to share with you moods and new concept. I still say I did what I loved!
fractal_b
Feb. 11, 2013
This game is quite broken. First of all: you can't interact by clicking. It just doesn't work. And the other interaction button is "2"? Why "2"? Why not "E", like in most other first person games?
In the first section, all you have to do is to pick up a key and use it with the according door. After this, you have to do a very awkward Jump&Run section. The jumps are very tight and I first thought they were impossible. After that, you have a short section, where you have to guess the right floor tiles to step on. Pure guessing game, not really fun.
After that, you are in a room almost exactly like the first, except for a door which requires a blue key. But all you find is a red key. Which means I am stuck in there, couldn't finish the game. Is this a riddle I don't get or is this a bug?
The game is not buggy! If you go far enough, you will have to make interaction clicking. And why not 2 and E? One or the other does not bother me. I can do well next time E. Then the game "chance" is a memory game that I had seen in a game televised and that I liked! Sorry that you're not loved. Then the blue key is somewhere in the grass. My only regret is that scores appear stuck at 3, but normally they can go to 10. Anyway, I do puzzles that I like. Normally, I like to do more atmospheres, but I decided to make a puzzle game.
ilikechiks
Feb. 13, 2013
I reached the END. but I read the comments, and it seems like I was playing a different game lol, I dont remember using number 2 or clicking or picking up keys or any of that, jumped up the rocks on the side of the cliff, walked to the pond made my way though the cave system and jumped into the light.
rut_1
Feb. 12, 2013
I wish I could make it across the pond. Tried and tried. :( I lost. I like mazes tho. What is the secret to making it over the second rock? Maybe it is just me or does it seem a bit laggy? Other unity games which use grass detail in their Terrains seem to slow me down a lot. A lot of draw calls on my poor 2010 PC. Oh I really liked the dragonfly - he's cute :D
Thank you! This is an encouraging comment. It's more fun to answer them! Uh, yes, I agree that the herb can slow down a computer. Especially in WebPlayer (it's worse in a web browser). This is the risk! It depends on the computer. Otherwise, jumping on the edge of the rocks, and even if you slide, jump and even incister not to slip. I'll probably make other game with this style. To help, should the level of difficulty is very progressive!
propane_mailbox
Feb. 11, 2013
Awful. Clicking should work through the whole game, not just some levels. A lot of the 'puzzles' didn't actually take any thought to 'solve.' From looking at how many games you've made, I get the feeling you're one of those developers who goes for quantity over quality.
One, I saw the horrors to be applauded here. Games without quality and unoriginal be praise here. Thereafter, the level where you have to click: you're there you made to be able to talk? Not? Vary the gameplay, I do not see the problem. I do not understand your point. I said that this game was a game It is indeed a game I'm very original games that you like them or not. Then free you to love what you want! Do you want to make racing dragonflies? Walking in undergrowth disturbing and mysterious? To travel? So I offer you this! Good day!