Tough Growth Demo

Tough Growth Demo

par FeatherHatGames
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Tough Growth Demo

Note:
3.3
Sortie : March 29, 2018
Dernière mise à jour : April 08, 2018
Développeur: FeatherHatGames

Tags pour Tough Growth Demo

Description

Jeu à la souris facile à prendre en main mais difficile à maîtriser. Mange les formes plus petites pour grandir et évite les projectiles pour progresser à travers des niveaux de plus en plus difficiles, avec un combat de boss intense à la fin. . Sortie complète bientôt. (Prévue le 1er juin). Abonne-toi à notre newsletter pour suivre les aventures de moi et de mon collaborateur audio, et recevoir les dernières actus du jeu, exclusivement pour la communauté Tough Growth ! . abonne-toi ici. Ne cesse jamais de grandir, . —Sabooo . Feather Hat Games

Comment jouer

Souris !

FAQ

Qu'est-ce que Tough Growth Demo ?

Tough Growth Demo est un jeu idle incrémental développé par FeatherHatGames où vous gérez et développez une colonie de créatures visqueuses.

Comment jouer à Tough Growth Demo ?

Dans Tough Growth Demo, vous faites croître votre population de slimes en générant des ressources, en améliorant vos slimes et en débloquant de nouvelles capacités grâce aux mécaniques de jeu idle.

Quels sont les principaux systèmes de progression dans Tough Growth Demo ?

Les principaux systèmes de progression incluent la montée de niveau de vos slimes, l'achat d'améliorations et le déblocage de nouvelles compétences pour augmenter la génération de ressources et la croissance de la colonie.

Tough Growth Demo propose-t-il des mécaniques idle uniques ?

Oui, Tough Growth Demo propose des créatures visqueuses évolutives et un système d'améliorations à embranchements, offrant aux joueurs plusieurs façons de spécialiser et d'étendre leur colonie de slimes.

Qui a développé Tough Growth Demo et où peut-on y jouer ?

Tough Growth Demo a été créé par FeatherHatGames et est disponible comme jeu sur navigateur sur Kongregate.

Commentaires

0/1000
aawood avatar

aawood

Mar. 30, 2018

2
0

Cool cool on the name change :) For the final patterns... OK, let me be clear. I know the final boss is passable, I beat the game before my comment, but it took a few dozen attempts. In some, it felt like, at your biggest, there wasn't *quite* enough space to fit between some waves of lasers. But I could be wrong about that! It could just be really tight, that's fine. What I'm more sure about is that there were situations where, when you're in position to pass one set of lasers, the next can come aligned right where you are, without space to dodge that laser without hitting the ones you're squeezed between. Unless there's some gaps in the patterns I never saw, and some tell to show where to go, I'm nigh-certain that certain (many!) patterns are just not possible. But's lets say I'm wrong about that too, what I'm absolutely, 100% sure of is: the difficulty spike from the rest of the game to the final boss is a cliff.

FeatherHatGames
FeatherHatGames Développeur

Thanks for the clarification. Updated the bossfight bullet patterns. How does it feel now?

f1shydids avatar

f1shydids

Jun. 07, 2018

1
0

I know this is a demo but the boss is way too hard. I played the main game and had a lot of fun then saw the demo and checked it out. there were numerous problems like going back a level each time you lose but those were minor in comparison to the boss. although at the start it is a fun fight, near the end you get way too big to avoid the attacks and another problem i found with the boss is that the game never tells you if you can eat something so normally i go and eat all the squares then the other things but at certain parts of the boss it delays spawning the pellets so i think i can eat the next hexagon when in reality you are nowhere near when you can eat it and die. another problem is that sometimes on the spam sections you are forced to go away from the corner you are hiding in for the highest chance to survive and then killed without time to escape.

aawood avatar

aawood

Mar. 29, 2018

1
0

I like this a lot; should maybe be a little clearer that's it a demo for an in-development game, and that boss is pretty unforgiving (I'm fairly sure a lot of the possible final patterns are literally impossible), but yeah, good work.

FeatherHatGames
FeatherHatGames Développeur

Thanks. Contacted Kongregate support about a name change to Tough Growth Demo to improve clarity. I'll see what I can do about the boss. PS: the final patterns are not impossible.

SkorpionGemini avatar

SkorpionGemini

Mar. 30, 2018

1
0

I enjoyed that. Needs badges :) 5/5

FeatherHatGames
FeatherHatGames Développeur

Thanks, we'll see what we can do about it. Make sure to share the joy with your friends :)

draketheduck2 avatar

draketheduck2

Jul. 18, 2021

0
0

i cant enjoy it if i keep tumbling down a level everytime i die