Gunguard

Gunguard

par Franciscs110
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Gunguard

Note:
2.4
Sortie : May 07, 2015
Dernière mise à jour : June 08, 2015
Développeur: Franciscs110

Tags pour Gunguard

Description

Un jeu de défense avec plusieurs armes, pièges et ennemis. Merci de laisser un commentaire, c’est mon premier jeu flash terminé et j’ai l’intention d’ajouter de nouvelles mises à jour pour l’améliorer ainsi que du nouveau contenu. Tous les retours sont les bienvenus !

Comment jouer

WASD ou flèches – se déplacer (modifiable dans le menu des commandes). Cliquez pour tirer. ZXC – alliés. 1-8 – changer d’arme. Il y a 8 ennemis au total, un nouveau se débloque toutes les 5 vagues. Plus de détails sur les commandes dans le menu de contrôle en jeu.

Mises à jour des développeurs

Sep 27, 2015 8:11pm

Updates have stopped due to all work now focusing on mongrel games newest game Mob(working title). Find out more at http://www.mongrelgames.com/apps/blog/

Commentaires

0/1000
mosted avatar

mosted

May. 08, 2015

4
1

5/5 Nice start, keep working hard untill you become an advanced developer

Franciscs110
Franciscs110 Développeur

Thanks for the support!

austinator45 avatar

austinator45

May. 08, 2015

3
1

I like the gameplay of this, just needs a few more features added, and it could be a great game, at this point I'll rate 4/5. =)

Franciscs110
Franciscs110 Développeur

Thanks for the feedback, I have added some of the features we discussed in chat!

Ruudiluca avatar

Ruudiluca

May. 08, 2015

3
1

Very nice! Keep working and you'll end up as a very good developer. :)

Franciscs110
Franciscs110 Développeur

Thank you!

austinator45 avatar

austinator45

May. 09, 2015

2
1

Very nice, the spread of the bullets is just what I was thinking, good job. :D

Irasfel avatar

Irasfel

May. 09, 2015

2
1

Quite a nice first effort, some pretty solid mechanics which is often where first timers fall down. See a lot of pretty but pointless games over less shiny but actual mechanics effort stuff. That being said, I can't find much to disagree with in the above comments, a few other things. Traps seem pretty underpowered and pointless for their cost - bought a couple, they were very much "meh." Also atm things are a bit tooo easy, I just kept the starting gun till I had 10000 and bought the auto-shotgun for whatever slot 8 is. Obviously after that I had even less trouble heh. Might want to try for a static-firing game for your next one - drops out issues like positioning effecting difficulty heavily, etc. Beyond that, I'd suggest a bit of graphics help - maybe collaborate with an artist? Quite the common thing among Flash devs - many are good programmers or good artists, few are both.

Franciscs110
Franciscs110 Développeur

Thanks for the comment! Difficulty and weapon/trap balance can be a tricky thing to get right since players differ in skill level but I have been thinking of a way to adjust the difficulty without effecting peoples save files. Edit: just posted an update that lets you change the difficulty! Still have to tweak the balance a little bit but now I don't have to worry about making the game too hard for new players wile still giving players with more experience a challenge.