Baby Coyote
par FungameEnt
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Baby Coyote
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Description
Le Royaume des Arts et Loisirs est sous le contrôle du terrible Capitaine Gros Chat. Rejoignez Bébé Coyote dans sa première aventure pour sauver les îles Arts et Loisirs. Réalisé par Andrew A. Thomas. Ce jeu s’inspire des îles Turques-et-Caïques. C’est le tout premier jeu de Fungame.Entertainment et Andrew Animations. *Promotions : pour chaque 10 joueurs qui jouent, aiment et laissent un commentaire (bon ou mauvais), nous mettrons à jour le jeu pour le garder frais. Chez Fungame.Entertainment, nous écoutons vos avis pour améliorer nos jeux. Nous ne faisons pas que des jeux vidéo, nous faisons des jeux fun. Copyright 2015 Fungame.Entertainment
Comment jouer
Déplacez-vous (flèche gauche ou droite * parfois haut et bas). Recharger le niveau®. Hurler (Espace). Si vous ne voyez pas les mots ou le jeu, faites un clic droit et sélectionnez ‘Afficher tout’.
Commentaires
landuck
Jan. 24, 2015
I understand you've put effort into this game, but it's impossible to play. On the second screen my character fell into the abyss and the game has just stopped. Reload level ("R") doesn't work, either. 1 out of 5.
This is the Director Andrew A. Thomas. On The Second Screen of the First Level Is a Timed Jumped. Reload only work if Coyote is Alive ( or on the Screen) I see You will like that Fixed. I can see if i can work something out with the Reload Button
landuck
Jan. 25, 2015
Thanks for the reply. I've revised my rating to 3 out of 5, but it's a stretch. A few more fixes: (1) it would be really helpful to have the option to skip the introduction screen. Consider players who are playing your game another time. They know the intro story already, why do they have to watch it again? (2) The physics is poorly defined. Sometimes the character falls below the surface of whatever he is standing on. Jumps are poorly predictable. (3) Red and green together are a bad color combination. Consider separating them with a neutral color like white.
This is The Director Andrew A. Thomas. These aren't fixes these are Debugs and how we planned out the game (1) Push Shift to skip the intro. (2) the game has some tricks in the level design that we put in it to make the game more difficult, Coyote has a auto jump when he's on a slope. it was planned so the player can time their jumps so his jump won't be unpredictable. (3) I don't remember seeing red and green together in the game. I will have to take a look at that.