viviDNA
par Gama11
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viviDNA
Tags pour viviDNA
Description
Un savant fou t’a enfermé, toi le virus arc-en-ciel, dans une cage dans l’espace pour tester ton adaptabilité. Survis le plus longtemps possible en dépassant le niveau de tes ennemis pour lui prouver que tu es le maître de l’évolution. Créé pour la Jam LD #24 en 72 heures. Le thème était « Évolution ».
Comment jouer
Flèches directionnelles pour se déplacer. Échap pour revenir au menu. 0 pour couper le son, + / – pour ajuster le volume.
Commentaires
Asmageddon
Aug. 28, 2012
Surprisingly cool. At first it looked pretty boring, but then I noticed you can hide inside your own trail, which at higher levels is a necessity to survive. While it does in the end get pretty impossible, it's a really cool game. 4/5
koed231
Aug. 29, 2012
It would be nice if you could restart in mid game. If you wanted to go for a max combo, it would be easiest to just keep retrying until you get them because it gets hard to build up a combo later on.
I see. I took that feature out because I thought people might restart when getting unlucky at the start until they get really easy enemies (horizontal movement only, or stuff like that), and I wanted to avoid that. Pressing Escape to go back to the menu is the fastest way to do it right now.
Demoniem
Sep. 06, 2012
I liked this game,but i got laggy all the time, i dont know if is the game or my computer. anyways 4/5
Glad you like it! Lag is probably caused by a mixture of both. Game runs smoothly on my computer, but the trail effects aren't exactly performance-friendly. No time for optimizations in 72 hours only.
koed231
Aug. 28, 2012
I had 2 trackers when the rival was level 3. Not cool!
XD
Now, that's some bad luck. :D
Vitallity
Aug. 29, 2012
Oh, I like main concept, One of the hardest games I played.It would be great if amount of enemies controllable, for example kill enemies when they hit tail or decrease their HP.curved difficulty games always enjoyable for all auditions.