Ball Buster

Ball Buster

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Ball Buster

Note:
2.4
Sortie : July 27, 2013
Dernière mise à jour : March 04, 2014
Développeur: GameDevGuild

Tags pour Ball Buster

Description

Ce n’est pas juste un autre jeu de balle, celui-ci a des explosions ! Mise à jour avec de nouveaux types de balles et la prise en charge des manettes. Roche, Pierre et Boule de feu sont identiques pour l’instant. Rebondissante tire des munitions rebondissantes. L’or écrase presque tout mais est lourd. L’Écaille de dragon grimpe aux murs et adhère sur la glace.

Comment jouer

WASD pour bouger. Espace pour sauter. Clic gauche/droit pour tirer des projectiles. Souris pour viser. Clic droit pour les munitions explosives. P pour recharger rapidement le niveau. Les bonus verts ajoutent 5 secondes. Les rouges donnent 3 tirs explosifs. Atteignez la fin avant la fin du temps !

Commentaires

0/1000
Derringer avatar

Derringer

Jul. 31, 2013

0
0

Another suggestion: some sort of ammo display, and roll over remaining time and ammo from one level to another. Consider either tagging the ball with DontDestroyOnLoad() and using a separate Start Location object to position the ball to when loading a level, or putting this information in a behavior attached to an empty object that is likewise tagged DontDestroyOnLoad.

On the other hand, when starting a new game, by all means destroy the old stats. :)

Derringer avatar

Derringer

Jul. 31, 2013

0
0

I like the lower acceleration for normal movement, but I'd actually suggest accelerating as hard as in the previous build when braking (in other words, when the cosine of the angle between velocity and acceleration is negative), to make it easier to compensate for overshoot than it is to overshoot in the first place.

GameDevGuild
GameDevGuild Développeur

In the future I plan on adding a few different ball types and one of those will probably have almost instant braking. I'm using a combination of adding force, torque and the Unity physics friction system to handle ball movement so I'll have to come up with some form of display for the ball attributes. Thanks for the feedback.

Derringer avatar

Derringer

Jul. 27, 2013

0
0

One level? It's a start.

Controls are painful though; possibly too high of acceleration? Shots should probably be aimed by the mouse, not the last direction key press. Also, explosive shots scattering the items as well as bricks off the sides of the path is just mean. :)

GameDevGuild
GameDevGuild Développeur

I toned down the ball acceleration to fix that controllability issue. More levels and better aiming are coming soon.