Cards Wars

Cards Wars

par GeneralVimes
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Cards Wars

Note:
3.5
Sortie : July 02, 2012
Dernière mise à jour : July 03, 2012
Développeur: GeneralVimes

Tags pour Cards Wars

Description

Bonjour, Kongregaters ! Avez-vous déjà rêvé de commander une armée de cartes à jouer, comme dans « Alice au pays des merveilles » ? Maintenant, c’est possible ! GangOfGamers et General présentent fièrement *Cards Wars* ! Envoyez vos soldats-cartes au combat et faites-les conquérir d’innombrables terres pour vous dans ce jeu de stratégie au tour par tour, mélange unique de Risk et de la bataille, le jeu de cartes classique. Déployez vos soldats, capturez des territoires, gagnez des points d’expérience et activez des bonus. 22 niveaux de difficulté croissante vous attendent, avec des cartes imaginaires et du monde réel. Le mode personnalisé offre une variété de jeu illimitée. Il y a aussi un mode multijoueur Hotseat. Constituez-vous une armée gagnante dès aujourd’hui !

Comment jouer

Glisser-déposer pour attaquer ou déplacer. Cliquez pour ouvrir le tableau de disposition. . Bouton Fin de tour : coin supérieur gauche. Bouton Paramètres : coin supérieur droit

Mises à jour des développeurs

Jan 16, 2022 2:02am

Hey! Finally, after 12 years, I have mobile turn-based strategy for you! It’s not yet Cards Wars, it’s a different idea, but I hope you will like it. Please, check the game named Conquicktory in the mobile stores or on Steam and Itch

Commentaires

0/1000
loppol37 avatar

loppol37

Jul. 16, 2012

154
2

I love the fact that if you are playing a game and an AI is dominating, the other AI's won't be idiots and attack each other, but instead attack the Juggernaut. This makes the game realistic, fair, and fun.

GeneralVimes
GeneralVimes Développeur

Thank you! I'm glad that my work on creating balansed AI is noticed :)

Bhivedine avatar

Bhivedine

Jul. 03, 2012

144
6

#1. Try to stack, be patient.
#2. Never attack with stronger card on top, set as a first card, weakest one which can win (example: 7,A,J,10,9,8 if u attack an enemy stack with 6 on top, cuz its pointless to waste your A(its gonna be K after) and u'll never know what is under that 6).
#3. Find some corner. Its always easier to fight on one front than on many fronts...
#4. If u got a weak stack, waste it and attack enemy stack asap. That makes your enemy weaker and give you space for better cards that you can move from 2nd line. Do it before enemy attack you! If he got stronger stack u gonna lost your stack and land.
#5. Always move your reinforcements to front from first lines to back (like 2nd line goes to 1st line, 3rd to 2nd, etc. till deep corner). Never in opposite way cuz you gonna block army in land which get reinforcement.

Thumb up if u find it useful.
hf & gl!

GeneralVimes
GeneralVimes Développeur

Great advice, it'll be really useful for the players to know to win.

LegionofAres avatar

LegionofAres

Jul. 04, 2012

127
6

I would like to mention how much I appreciate (some other Kong users might agree) the high amount of attention you are giving most if not all of the comments, questions, and problems that have been commented. Not many other developers (who actually develop good games) do that. Thanks.

GeneralVimes
GeneralVimes Développeur

Thank you very much! It's very pleasant for me to communicate with players and to discuss the ways of game improvement.

lulu72188 avatar

lulu72188

Jul. 03, 2012

299
18

The explanation boxes that pop up everytime I use a powerup should only popup the first time (as in, once in my lifetime of playing this game)- after that, they are extremely annoying.

GeneralVimes
GeneralVimes Développeur

UPD: Okay, you won :) The informers about each kind of powerup will appear only once per game. INTITAL ANSWER: Perhaps, you're right, if your comment gathers some more +'s I'll change their behavior.

Qwubs avatar

Qwubs

Jul. 03, 2012

114
6

Has more gameplay value than most games I pay 15-20$ for!

GeneralVimes
GeneralVimes Développeur

Thank you very much!