Tangled
par GrakynGames
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Tangled
Tags pour Tangled
Description
Démêlez le réseau de lignes en utilisant les orbes pour terminer le jeu.
Comment jouer
Instructions :
o Sélectionnez la difficulté souhaitée.
o Utilisez votre souris pour cliquer sur les orbes bleus, ils deviennent verts et grossissent lorsqu’ils sont sélectionnés.
o Sélectionner deux orbes différents échange leur position sur le plateau.
o L’objectif est d’échanger les orbes pour transformer toutes les lignes rouges en lignes bleues.
o Une fois toutes les lignes bleues, vous avez gagné !
o Si les difficultés standards sont trop faciles, essayez un mode personnalisé pour plus de défi !
Mises à jour des développeurs
-Added a Return to Menu button
-Added an Undo Last move button
Commentaires
cajunkinaon
May. 07, 2020
simple, yet complex. it could be a great few hours of gaming if its expanded. i enjoyed this little bit
Pykrete
May. 08, 2020
It's pretty trivial when the nodes form exclusively simple polys because you just stuff them into the corners as you find them. Challenging untangle games pretty much require the final shape to contain some kind of inner net.
petesahooligan
May. 09, 2020
I thought this was a very rewarding activity, but there aren't many game decisions implemented yet. Score and time seem like meaningless measures when there's no record of those things... or even really a sense of urgency or efficiency. Hard was easy, in time. I would like to be able to click a node as soon as it's dropped, rather than having to wait that .5s for the fade animation to end... particularly for a "timed" game... and, as others pointed out, maybe some elaborations and depth, or "campaign" style stage linkages, stuff like that.
felpsfake
May. 07, 2020
I don't really got anywhere while playing the game on medium difficulty lol, but it doesn't seem to be a bad game, just too simple
Identified a bug that prevented the segments from completing into separate shapes, may be slightly different now.
sesqui
May. 08, 2020
Really nice game. You could arrange it with more levels with a pace in between. Level one, just a simple twist to untangle. etc. Fun concept. I've played similar where the position of the nodes is free. The 'swap' mechanic is a nice restriction. The 'custom rules' is a great idea, but wasn't immediately clear what it meant as a label. At first I thought it would change the rules of the easy, med, and hard levels. This free play option could also benefit from generating multiple separable loops. Otherwise it is pretty trivial to solve it. But, this was a fun, relaxing kind of puzzle game.